Tag Archives: smart glasses

Trust Consent Data Privacy AI Glasses

AI Glasses Just Earned a New Nickname. It’s Not Flattering.

For over fifteen years, the smart glasses industry has been chasing a hard technical problem: how do you fit a compelling digital experience into a normal-looking pair of glasses. We’re finally nearing the goal: Cameras, microphones and an AI language model turn glasses into a quiet, always-available assistant, and that idea is getting real traction.

But the leading product in the industry is unfortunately getting a new nickname this year.

The internet is amplifying the nickname: “Pervert Glasses”.

That term didn’t come from a rival. It came from users, and it’s sticking for a reason.

How We Got Here: Ray-Ban Meta Glasses

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Reporting this year on Meta’s Ray-Ban line revealed two separate problems at once. The first was about what happens to footage after it’s recorded: outside data annotators reviewing training material reportedly saw people undressing, using the bathroom, and in other private moments, with automated face-blurring not always working.

The second was about what wearers do with the recording capability: reports of mostly male influencers using the glasses to film themselves approaching women without consent, turning the footage into content, and in some cases with alleged extortion attempts tied to the recordings.

See the articles in the sources section below for more on how this happened.

Neither of those failures has anything to do with waveguides, field of view, resolution or compute power. Both are about consent, data handling, and what the device allows a wearer to do to the people around them.

Meta is already doing damage control by banning Instagram users that are making creepy content.

This Instagram ban is a good first step but it doesn’t stop anyone from recording without consent and posting the content online on YouTube, TikTok or through other social media channels. It’s too little too late.

There are a few recent articles about this (see sources below).

Google / Samsung Galaxy Glasses

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Let’s see how the upcoming Google / Samsung glasses address this issue. These Galaxy Glasses are scheduled for release this August and were officially announced a few days ago at Galaxy Unpacked, Samsung’s annual event. Warby Parker and Gentle Monster are behind the frame design and they are made in partnership with Google. Samsung’s website announcement and other articles published recently gives us a few clues as to how they work (see sources below).

The approach here is more of a companion device that connects to the Samsung Galaxy smartphone and smartwatch ecosystem. Android XR is the OS and Gemini is the AI used here via the partnership with Google. Will that allow more on device processing? Is there a different approach to consent? The only mention in the article is “Clear controls and safeguards support responsible and secure use…” without going into much detail. Are these just empty promises?

Based on the referenced articles, we see a few key differences vs. Meta:

  • A physical privacy toggle, not just a light. Samsung ships a physical switch on the frame arm that can disable the camera by feel, a hardware-level control that Meta’s Ray-Ban glasses don’t have. Meta relies on the LED alone; Samsung adds a mechanical off-switch a wearer can trigger without touching a screen.
  • Two LEDs instead of one. Per Google’s Android XR design documentation, the spec calls for one LED facing the wearer and a second, outward-facing LED specifically meant to signal bystanders when recording is active, described as a direct hardware response to the privacy scrutiny the category is already facing.
  • Tamper detection. Samsung’s version disables picture and video capture if a user covers or blocks the LED, and separately stops recording automatically if the glasses are removed and are no longer being worn.

Those are steps in the right direction. However, we don’t yet know how the recorded data will be handled nor is there a clear consent mechanism for recording a conversation.

Soon we’ll know if the Google / Samsung Galaxy glasses get a crude nickname of their own.

This Isn’t New. It’s Just Bigger.

Google Glass earned its own backlash over a decade ago. “Glasshole” became shorthand for the same underlying issue: a camera on someone’s face, and no way for the person interacting with the wearer to know if they’re being recorded. The difference this time is scale. Google Glass sold in the low hundreds of thousands, mostly to early adopters and app developers. Meta has sold the Gen 1 and Gen 2 Ray-Ban Meta Glasses and the new Meta Ray-Ban Display Glasses at real consumer volume (7 million in 2025 and much more projected this year). The same unresolved problem, at 30 times the audience, produces a much bigger reaction.

The industry has solved the hardware problem: normal-looking glasses that people will actually wear. It has yet to solve the trust problem that comes with putting a camera on someone’s face.

This Is Still Fixable if the Category Wants to Survive

It’s tempting to read all of this as proof that camera-equipped smart glasses are simply a bad idea. I don’t think that’s the right conclusion, and I don’t think it’s the conclusion most of the people criticizing are reaching either.

The complaints aren’t about AI glasses as a concept. They’re about specific choices: no visible or non-hackable recording indicator, no meaningful way for a bystander to know or object, and a data pipeline that’s routing sensitive footage to human reviewers without the subject’s knowledge.

Those are product and policy decisions, not laws of physics or new technology that’s maturing.

That means they’re fixable, and the companies that do it first get a real advantage.

What Actually Needs to Change

A few concrete things would move the needle, and none of them require new hardware technology or billions of dollars:

  • On-device processing wherever possible, so raw footage of someone’s living room, bathroom, or private conversation never has to leave the device to be useful.
  • Clear, public rules about what gets sent off-device for AI training, who reviews it, and how long it’s kept, published in plain language rather than buried in a terms-of-service update.
  • A real way for bystanders to opt-in, since the person being recorded never agreed to anything.

Here’s a concrete example of an AI managed Opt-in: The wearer says, out loud, “Hey, can I record this conversation?” directed at the person in front of them. The AI doesn’t start recording on the request alone, it listens for an actual affirmative response from a different voice than the wearer’s, and only then does recording begin, with that exchange itself logged on the device as a timestamped consent record. No consent captured, no recording. This moves the safeguard from a passive indicator a bystander might not notice or trust, to an active exchange both people have to participate in before anything happens.

Face blurring can work alongside this as a second layer: Applied at the point of capture rather than after the fact on a server (which is what failed in the Meta example). The processing happens on the glasses themselves, in real time, before any footage leaves the device. This has its own limits worth mentioning though. On-device blurring in real time is a genuine engineering challenge on a low-power wearable device, not a policy switch.

Together, the two mechanisms cover different gaps. Voice-based consent protects the person the wearer is actually speaking to. On-device face blurring is a backstop for everyone else in frame. No mechanism is completely unbeatable, but both are concrete, buildable examples, and a lot harder to hack than an LED.

We should take a page out of how some companies handled smart doorbells, cameras or dashcams.

These categories faced similar questions years ago and mostly settled on policies like local storage, visible recording states, and clear retention policies. The industry should learn from this.

Time is of the essence

The clock on this matters more than most leadership teams seem to realize. These are not just growing pains for a new category. Meta and the handful of other companies shipping camera-equipped glasses can absorb a bad news cycle. They have other products, other revenue lines, and enough scale to ride out a backlash. The suppliers behind them can’t.

We as component makers, optics manufacturers, and the collective supply chain have spent years and real capital betting on this category, often on the strength of a single customer’s volume commitments.

If trust erodes badly enough that regulators step in, retailers pull the product, or the category simply gets stigmatized the way Google Glass did:

It’s the suppliers who take the disproportionate hit, not the platform companies that caused the problem.

We don’t control the product policies, the data pipeline, or the marketing choices that created the backlash, but we’re the ones the least equipped to absorb the fallout.

The leaders at the top of this stack need to treat trust as urgent not just because it’s the right thing to do, but because the entire supply chain underneath them is exposed to a problem it didn’t create and can’t fix on its own. It’s also a good economic decision to address it sooner than later:

Once trust is gone, it’s expensive to rebuild.

Where This Leaves the Category

I still believe AI is the reason people will wear glasses every day, not augmented reality. The ORA-1 and ORA-2 glasses we built at Optinvent years ago taught me that the value was never the flashiest overlay, it was giving the right person the right information at the right moment. AI is the killer app for this category to go mainstream.

But a killer app doesn’t survive if users are embarrassed to wear the device, or if bystanders feel uncomfortable around them. “Glasshole” was survivable because the category was small, mostly made up of early adopters.

“Pervert Glasses” is a warning shot at real scale, and it’s arriving just as the technology is finally starting to go mainstream.

The optics industry spent fifteen years solving how to make AI glasses look like normal eyewear. The next fifteen months will decide whether the industry can make people trust what’s happening behind the lens.

This problem is solvable. It has to be solved, now, not just apologized for after the fact when it’s too late.

Sources

  1. People Are Calling Meta Ray-Bans “Pervert Glasses”, Futurism
  2. Meta Ray-Bans are being called ‘Mark Zuckerberg’s Pervert Glasses’, MacDailyNews
  3. Meta’s Ray-Ban Smart Glasses Have Officially Earned the Public Nickname “Pervert Glasses” Amid a Massive Privacy Reckoning, Yahoo Tech
  4. From Glassholes to ‘pervert glasses’: Why smart eyewear keeps failing the privacy test, AdGuard
  5. Reframing smart glasses as ‘pervert glasses’, This Week in Security
  6. Instagram is now banning users who make creepy content with Meta glasses
  7. Meta Toes the Line on Smart Glasses Harassment With New Instagram Ban
  8. Instagram is now banning pickup artists and pranksters who use Meta glasses
  9. Samsung Brings Galaxy Ecosystem Into Everyday Eyewear
  10. Samsung Smart Glasses Specs Leak Reveals Battery and AI Limits
  11. Samsung Galaxy Glasses: Specs, Price, Release Date & Full Unpacked Reveal

Waveguide Combiners for AR Glasses

Description of various AR display technologies:

Various techniques have existed for some time for AR displays. Most of these techniques can be summarized into two main families: “Free Space Curved Mirror” based, and “Waveguide” or “Lightguide” based technologies. The curved mirror-based techniques use a semi-reflective curved reflector or a flat mirror placed in front of the eye with an off-axis optical projection system placed above the eye [1].  These techniques use what is known as a classical “bird bath” optical architecture and suffer from a large display module size since they do not use the pupil expansion technique. Generally, this type of architecture reduces the clearance for the user’s visual field (peripheral or lateral vision) since most of the bulk is located above or to the side of the smart glass frame. If curved free form reflectors are used, this technique suffers from a high amount of image distortion due to freeform non-telecentric optics.  Typically, this distortion needs to be corrected optically by using other elements in the optical path or electronically by the imager adding cost and/or reducing image resolution.  Moreover, certain implementations have a small “eye motion box” which is the equivalent of looking through a keyhole to see the image.  This is uncomfortable for the use and requires mechanical adjustment, further adding to complexity.  The major issue comes from the form factor which is not appealing for a consumer product (see figure 1 below).

Fig 1:  Two curved mirror display based smart glasses (ODG on left and NReal on right).

The second family is a simple combiner technique and the third is the so called “light-guide” or “waveguide” combiner-based techniques.  This architecture reduces the cumbersome display optics and electronics in the smart glasses and in the user’s line of sight.  Using a waveguide, the physical display and electronics can be moved to the side (near the user’s temples) to create more clearance and a fully unobstructed view of the world can be achieved, therefore enabling a more comfortable user experience and the possibilities of true augmented reality.  The use of waveguides implies  pupil expansion at the entry pupil of the display engine which reduces the footprint of the optics and lends itself to more ergonomically designed smart glasses. Various waveguide techniques have existed for some time for see-through AR displays.  These techniques include diffraction/holographic optics, polarized optics, and reflective optics.

Simple Reflective Mirror Combiner:

The reflective technologies have the advantage of using reflective optical components without diffraction or polarization states.  They do not suffer from the color non-uniformity issues since they use semi reflective mirrors therefore reflecting white light without any degradation. The possibility to use a molded plastic substrate for the light guide is also a key advantage of this technique.  This allows for high volume manufacturing at low cost and is inherently safer than glass.  As with the other combiner technologies, an optical collimator magnifies the image generated by a micro display and injects it into the light guide.  Through the TIR principle (total internal reflection), the light travels through the light guide and is extracted using a semi reflective mirrored structure using traditional coatings found throughout the optics industry.  This will allow the components to be made using traditional coating techniques, therefore reducing cost.  Consequently, any type of micro display can be used in this system since there is no polarization required (LCD, LCOS, OLED, DLP, MicroLED).  These reflective systems also tend to be more efficient in power consumption because there is no light loss due to polarization or grating/holographic effects.  The approach taken by both Epson and Google uses a single reflector embedded into the light guide (although Google implementation does not use TIR).  A reflective waveguide is used by Epson in their Moverio product while Google Glass uses a “light pipe” (no TIR technique is used). The problem with this approach is that the size of the reflector is directly proportional the FOV (Field of View) and eye motion box dimension, therefore the light guide becomes quite thick.  In both the Google and Epson cases, the light guide thickness is around 1cm as seen in the figure below. In Google’s case, there is also the additional problem that the light crosses the semi reflective mirror, bounces off a curved surface, and then is again reflected off the mirror towards the eye.  This causes additional light losses and high eye-glow.

Finally, we should mention that a thick light guide would hinder AR applications since it would introduce a high level of distortion for the see-through vision. That is why the Google Glass display is located in the upper right-hand corner of the user’s vision.

Fig. 5:  Left, Epson Moverio.  Right, Google Glass.

Waveguide Combiner Based Approaches:

Surface Relief Grating Diffractive Waveguide:

Diffraction of the image rays is performed by deep slanted surface gratings to in-couple collimated light entering the waveguide at a particular angle, another layer expands the pupil with light traveling through the waveguide using the principle of total internal reflection or “TIR”, and finally, the light is extracted to the eye with another set of slanted gratings [2].

This technique was invented initially by Nokia and then licensed to Vuzix.  It is also the technology used in the Hololens since Nokia was acquired by Microsoft.  Quite a few start-ups are also working on perfecting this technique such as WaveOptics in the UK and Dispelix in Finland.  Dispelix claims to introduce another diffraction level on top of the device to reduce the rainbow effect that is visible for all these types of technologies. The manufacturability remains to be proven on a large scale.

Fig. 2:  From right to left:  The Vuzix Blade, Microsoft Hololens, Dispelix waveguide and WaveOptics waveguide

The diffractive waveguide technique can achieve an attractive form factor for the AR display. A small entrance pupil is possible with this technique, therefore limiting the size of the display engine (collimation optics) and reducing the form factor of the AR glasses.  The light guide can be made reasonably thin and therefore can be fashioned into a normal looking lens shape for AR glasses. Furthermore, the technique has excellent see-through characteristics allowing an unobstructed view through the wave guide.  However, the diffraction grating technique presents some key intrinsic challenges. The first is producing the deep and slanted Nano-metric grating structures at low cost.  The technique for producing these deep slanted structures is not something that is commonplace today in traditional optical component manufacturing.  Therefore, the technique remains costly.  The second issue with this technique is that it produces color non-uniformity artefacts in the image.  Since light is in-coupled and out-coupled at a certain angle when it hits the diffraction structure, it creates a “rainbow effect” due to the variation of spectral reflectivity versus the incident angle within the image.  This means that the various reflected wavelengths do not have the same intensity when they encounter the diffraction pattern at an angle.  The diffractive technique therefore works best with monochrome based systems but that is a big limitation for the consumer space where full color is a must.  The third aspect is that this technology is intrinsically limited in field of view (FOV).  It is difficult to achieve large FOV displays (large virtual screens) using this technique due to the variation of spectral reflectivity vs. angle.  Recent advance in the availability of high index glass substrates along with certain pupil expansion techniques allows larger FOV, but to the detriment of color non-uniformity.  The higher the incidence angle, the higher the color non-uniformity.  If the FOV is increased beyond 20°, the color non-uniformity becomes very noticeable since the human eye is extremely sensitive to color non-uniformity variations.  The diffractive technique also suffers from high “eye glow” (residual light coming out of the light guide).  One cannot see the pupils of the wearer when the display is active, and this adds to the “cyborg” effect.  Another issue with this technique is power consumption.  The intrinsic losses related to the diffractive technique make it one of the least power efficient in comparison to other waveguide technologies.  This in turn will lead to reduced battery life for the smart glass device.  This is a key limitation since smart glasses need to be equipped with small batteries when compared to smart phones.  Last but certainly not least, these waveguides can only be made using glass substrates. This is an obvious safety concern when it comes to a consumer product and a likely showstopper.

Volume Phase Holographic Waveguide: 

The holographic technique is quite close to the diffraction grating technique described above with the exception that a holographic element is used to diffract the light [3].  Holograms work by reflecting certain wavelengths of light.  In this way, the incident light is reflected at a certain angle in regard to the hologram.  Holograms are intrinsically limited when used in a waveguide since the reflected light loses intensity with angular variation.  Only limited angles are possible in order not to lose too much light and to keep good image uniformity.  Therefore, this technique is intrinsically limited in FOV.  This technique is also plagued by color issues known as the “rainbow effect”.  Holographic elements reflect only one wavelength of light so for full color, three holograms are necessary; one that reflects Red, Green, and Blue respectively.  This not only adds cost but since the three holograms need to be “sandwiched” and aligned together, each wavelength of the light is slightly diffracted by the other color hologram adding color “cross-talk” in the image.  Therefore, the eye sees some color non-uniformity or color bleeding when viewing the virtual image.  Some of this color non-uniformity can be corrected electronically but there are limits to this as the human eye is extremely sensitive to this phenomenon.  This technique is used by Sony and Konica-Minolta as shown in figure 3 below. It should be mentioned that variations of this technique have emerged recently from some start-up companies like Trulife Optics, UK. Trulife is working on a new holographic material to increase the index variation necessary for a color display. However, the industrialization of this new material on a large scale is yet to be proven.  Akonia Optics (acquired by Apple) is another company that has been working on volume phase holographic waveguide techniques.

As with diffractive waveguides, holographic waveguides suffer many of the same issues such as color uniformity artefacts [4], the use of glass, and lack of power efficiency.  When it comes to a consumer product, these are constraints that will not allow large scale adoption.

Fig. 3:  Right, TrueLife Optics waveguide combiner.  Left, Sony AR display module.

Glass Reflective Mirror Array Combiner Light Guide:

The glass reflective waveguide technique is used by Lumus.  This technique uses the TIR principle and an array of polarized reflectors to expand the pupil and extract the light towards the eye pupil [5].  This technology does not suffer from the small FOV issues and the eye motion box can be quite large.  Furthermore, it has excellent see-through performance and does not suffer from the power efficiency issues unlike the holographic and diffractive techniques.  Therefore, it has some inherent advantages when compared to other combiner technologies.  However, this technique has several major drawbacks.  The polarized coatings are multilayer coatings of 25-30 layers each and must be deposited on glass as plastic is not compatible with this process.  With this technique, the “rainbow effect” of color non-uniformity also exists due to the polarization states.  Each reflector needs to have a different number of coatings ranging from 25 to 30 layers for the virtual image to be uniform. These reflectors are precisely glued together with extremely tight tolerances on parallelism, cut at an angle (again, with an extremely high level of parallelism), and polished in order to make the waveguide.    As an example, the latest waveguide from Lumus called the “Maximus” uses a first set of reflectors that expands the pupil and a second set to extract the light.  The result is a thin light guide with a relatively small entrance pupil making it possible to have a small display engine.  This goes in the right direction from an esthetics standpoint to get close to an eyeglass form factor.  However, approximately thirty different pieces of wafer glass are needed to make a single combiner.  This process is not geared towards high volume as there are potential manufacturing yield issues all along the process.

Fig. 4:  The Lumus Maximus combiner and AR Glass demonstrator

Monolithic Plastic Reflective Mirror Array Combiner Light Guide:

Optinvent’s is the only company offering a monolithic plastic reflective mirror array light guide. This technique is fundamentally a reflective combiner technology but uses a novel optical architecture and fabrication technique that differentiates it from all the others.  Optinvent uses a monolithic surface mirror array structure made up of several reflecting structures which uses the TIR principle and makes it possible to have a thinner light guide while maintaining a large eye motion box and large FOV.  This surface mirror array allows Optinvent to mould a monolithic light guide (out of one piece of plastic) which is then coated with a semi reflective coating.  A “cover plate” is glued to this piece of plastic to protect the structure and to assure the optical see-through function.  This cover plate component assures the see-through function by compensating the prismatic effect when the eye pupil focuses on the outside through the structure of the light guide.  This  architecture has all the advantages of reflective waveguide techniques without any disadvantages (virtually no eye-glow and colour issues, high efficiency, moulded plastic substrate, large eye box, and large FOV).  Moreover, it has the additional benefits of a thin waveguide made from one monolithic piece of plastic therefore improving the form factor and further reducing cost.  The main challenge of this technology is to mould the light guide and its surface structure precisely enough to meet the right compromise betweenperformance and cost.

Optinvent is working on its next generation combiner which has a small entrance pupil (4mm), uses a pupil expansion structure and an outcoupling mirror array to achieve a large FOV with a 2mm overall thickness.  It is made of two pieces of moulded plastic which are coated and glued together.  This will allow high volume manufacturing at an extremely low cost.  Virtually any lens shape can be achieved with this technique allowing very flexible smart glass industrial designs.  This approach is the only viable technique for a consumer product. It does not suffer from any of the issues faced by the other technologies.

Fig. 6:  Optinvent’s next generation “Clear-Vu” optical combiner architecture and a rendering of the light guide.

References:

[1]: Hoshi et all, “Off axis Optical system consisting of aspherical surfaces without rotational symmetry” In Proc. Of SPIE volume 2653.

[2]: T. Levola, “Steroscopic Near to Eye Display using a Single Microdisplay” SID 07 Digest, pp. 1158-1159.

[3]: H. Mukawa. K. Akutsu, I. Matsumura, S. Nakano, T. Yoshida, M. Kuwahara, K. Aiki, M. Ogawa, “A Full Color Eyewear Display using Holographic Planar Waveguides’  SID 08 Digest, pp. 89-92.

[4]: B.Kress SPIE Press, 2020. Optical Architecture For Augmented-, Virtual-, And Mixed Reality Headsets.

[5]: PCT 2006 013565 A1, Lumus patent.

SMARTsurg-logo

The SMARTsurg video is here!

SMARTsurg

Here’s a video providing an overview of the SMARTsurg project:

Optinvent is one of the consortium partners in the SMARTsurg H2020 projet that addresses robot assisted surgery with the use of our smart glasses.

Robot-assisted minimally invasive surgery (RAMIS) offers many advantages when compared to traditional MIS, including improved vision, precision and dexterity. While the popularity of RAMIS is steadily increasing, the potential for improving patient outcomes and penetrating into many procedures is not fully realised, largely because of serious limitations in the current instrumentation, control and feedback to the surgeon. Specifically, restricted access, lack of force feedback, and use of rigid tools in confined spaces filled with organs pose challenges to full adoption.

The SMARTsurg project aims to develop novel technology to overcome barriers to expansion of RAMIS to more procedures, focusing on real-world surgical scenarios of urology, vascular surgery, and soft tissue orthopaedic surgery.

The main vision of the SMARTsurg project is to enable complex minimally invasive surgical operations by developing a novel robotic platform for assisting the surgeon in such tasks.

You may find further information about the SMARTsurg project in the 2nd issue of the newsletter.

Important news and steps about SMARTsurg will be communicated through our newsletters, but also through social media, like Twitter and LinkedIn.

 

SMARTsurg-logo

1st issue of the SMARTsurg newsletter is here!

SMARTsurg Newsletter #1

Optinvent is one of the consortium partners in the SMARTsurg H2020 projet that addresses robot assisted surgery with the use of our smart glasses.

Robot-assisted minimally invasive surgery (RAMIS) offers many advantages when compared to traditional MIS, including improved vision, precision and dexterity. While the popularity of RAMIS is steadily increasing, the potential for improving patient outcomes and penetrating into many procedures is not fully realised, largely because of serious limitations in the current instrumentation, control and feedback to the surgeon. Specifically, restricted access, lack of force feedback, and use of rigid tools in confined spaces filled with organs pose challenges to full adoption.

The SMARTsurg project aims to develop novel technology to overcome barriers to expansion of RAMIS to more procedures, focusing on real-world surgical scenarios of urology, vascular surgery, and soft tissue orthopaedic surgery.

The main vision of the SMARTsurg project is to enable complex minimally invasive surgical operations by developing a novel robotic platform for assisting the surgeon in such tasks.

You may find further information about the SMARTsurg project in the 1st issue of our newsletter.

Important news and steps about SMARTsurg will be communicated through our newsletters, but also through social media, like Twitter and LinkedIn.

We thank you for subscribing to our newsletter and we hope you will enjoy reading it.

The SMARTsurg Team

 

We’re Hiring! Job Posting for Optical Engineer

Optinvent is seeking an Optical Engineer to strength its current product development team.

Job description:

  • Optical Engineer with strong experience in optical design for imagery system (sequential and Non-sequential ray tracing).
  • The candidate will integrate a young and dynamic development team.
  • The Candidate will report to the Technical Manager.
  • The Contract type is CDD or CDI with trial period

Location : Rennes, France with some overseas travel

Experience :

  • 1-5 years experience in R&D & successful industrial product development is requested.
  • Strong experience in Optical simulation software (Code V, Zemax, etc.) for design, tolerancing and Merit function optimization.
  • Experience with Microdisplays is appreciated.
  • Experience in molded optical plastic components is a plus.

Salary and Benefits : To be discussed depending on experience

Availability :  The Job is open now

Please send CV to:  contact@optinvent.com with the subject SW Engineer Job Opening

We’re Hiring! Job Posting for Smart Glass Android Software Engineer

Job description for Software/User Interface Engineer:

Mission :

  • Manage the Android platform for ORA product line
  • Source code modifications (drivers, kernel and firmware) in relation with electronics supplier
  • Create a new use interface with the current sensors and implement a specific launcher
  • Technical support for customers and application developers
  • Software Test &t Validation for Augmented Reality Wearables
  • Power Management optimization for ORA product line
  • Update ORA SDK with more features on video streaming and new user interface
  • Manage application development with industrial partners
  • Active involvement in ORA product development
  • Fluent in English and French
  • Reports to Technical Manager

Location : Rennes, France with some overseas travel

  • Expérience : 3 to 5 Years in the development of Android  & Linux based systems. Good know how on Android Kernel systems and associated firmware. Experience in the development of intuitive user interface and Augemented Reality AR is appreciated.

Salary and Benefits : To be discussed depending on experience

Availability :  The Job is open now

Please send CV to:  contact@optinvent.com with the subject SW Engineer Job Opening

Abovitz magic leap light field chip

Magic Leap Analysis: Dispelling some of the Myths

An Analysis of Magic Leap’s Technology

There are lots of articles out there about Magic Leap so we though we would give you our analysis of their tech.

 

We’ll start by analyzing a few of Magic Leap’s key patents since there’s not much to go by in terms of real demos or images of the hardware that have been made public.

Please note that the analysis below is Optinvent’s opinion based on a patent analysis and not on actual measurements made on the Magic Leap demo.

Magic Leap patents cover two main categories :

  1. Patents related to Augmented Reality software: These patents generally make claims about the software system to interact with the virtual images using smart glasses.
  2. Patents related to the Smart Glass hardware and optics: The main claims for these hardware patents revolve around the display technology.

Main US Patents List:

  • 2014/000376 A1
  • 2014/0071539 A1
  • 2013/01282230 A1
  • WO2014113506 A1

Others patents exist from a collection of external patents that belong to Brian Schowengerdt (From Univsersity of Washington) and Samuel Miller.

Patent number 2014/000376 A1

Objective : Allow users to see a 3D virtual image by focusing the image beam in different locations in space (in front of you) using the optical system described in the figures below:

 

The patent claims:

A complex optical arrangement made of an assembly of several light guides (could be up to 36) that use embedded reflectors, where each light guide itself is made up of several embedded reflector (~6). The Light guide arrangement is illuminated by a specific fiber laser arrangement with Electro-optical switches that are claimed to be part of the system. The total thickness for the light guide arrangement is calculated to be 1cm thick.

Our Analysis: This type of optical element is extremely difficult to manufacture in high volume due to its complexity. If Magic Leap succeeds in doing it, it would be extremely costly to produce and could take several years to become a consumer reality. An additional difficulty is that the claimed reflectors are curved with different kinds of exotic and specific coatings between each light guide assembled in a very tiny area. The fiber laser adds an additional layer of complexity to the system. Some arrangements claim to have tiny liquid crystal lenses who’s feasibility has yet to be demonstrated. In general this patent is reads like a wish list of someone who’s never dealt with mass produced hardware and optics. The claims reads like lines of code without any consideration for hardware manufacturing feasibility, yield, cost, and reliability. The complexity of the claimed arrangement is not only related to the optics, but to the opto-electronic systems, piezo vibrating fiber, liquid crystal, mechanical assembly, lasers and electronics. We doubt the manufacturing feasibility of such a system. Its doubtful that the images we’ve seen of the “photonics chip” that Abovitz, Magic Leap’s CEO has been showing are a real working component.

Patent number 2014/00715539 A1

Objective: To patent a curved light guide?

The patent claims:

Two light guide assemblies separated by air. The light from a micro display system is in-coupled to one part and extracted toward the eye by a specific coating as seen in the figure below:

 

Our Analysis: The claimed system is not new, Canon and Sony have similar patented concepts. Maybe Magic Leap has bought a license from them?  The total thickness of the free form light guide in front of the eye is between 12 and 15mm for moderate FOV (field of view) which is very thick. There’s also nothing really innovative about this patent.

Patent number 2013/01282230 A1

Objective:  To solve the issue of having the same focal plane for any content in the virtual image plane by adding a means of defocus and obstruction over the light guide or display optics in front of the eye as seen in the figure below:

The patent claims: A diffractive zone plate pattern with an LCD or other display system as the obstructing means to switch between focal planes;

Our Analysis: The means claimed above are complex with a very challenging driving scheme and we are doubtful that they will work as described. The diffractive zone plate pattern will generate ghost images. The obstructing means made of an LCD or other display system would reduce the brightness significantly. The association of zone plate diffraction pattern and a diffractive light guide remains to be demonstrated. This patent present concepts that are extremely difficult to mass produce at a reasonable cost with current manufacturing techniques.  Maybe that’s the reason Magic Leap has been taking so long to come up with a public demo, much less a product?

Published patent number WO2014113506 A1

Objective: To patent a high resolution microdisplay system that can reduce the size of the optical engine and who’s driving circuits can be offloaded from the wearable device.

The patent claims: A collimated micro display to be used in Smart Glasses using a vibrating optical fiber array (7×11) to scan the image powered by a laser light source located away from the display itself. The system targets high resolution.

Our Analysis: The “Fiber Scan Display” or FSD system as described will be very difficult to produce regarding tolerances, required precision, and brightness as well as color variation over  the projected image. The claimed system will have a very high cost and very low yield in comparaison to other display technologies like OLED, LCD, etc.combined with collimated beam systems.  We are surprised by the need for such a complex system to build compact Smart Glasses and therefore are doubtful of the viability of Magic Leap’s technology when it comes to high volume production at a reasonable cost.  There are some articles that claim that Magic Leap has scrapped their plans on building this complex vibrating fiber optic FSB microdisplay.  Here’s an excellent article on the subject:  http://www.kguttag.com/2016/11/28/magic-leap-no-fiber-scan-display-fsd/ 

Perhaps those claims are true judging from the complexity of building such tech.   That’s too bad because we had previously considered this part to be the most feasible part of the Magic Leap system since we saw a prototype of this display sometime ago…

Continue reading Magic Leap Analysis: Dispelling some of the Myths

Opinvent ORA-H AR smart helmet

ORA-H is coming!

ORA-H smart augmented reality helmet sneak preview

 

Here’s a sneak preview of the ORA-H smart AR helmet for enterprise and professional customers that Optinvent is developing.  This is an early prototype being worn by one of our engineers.  Coming soon to an oil rig, factory, or construction site near you 🙂

ORA-H smart AR helmet early prototype

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ORA-H casque de chantier a réalité augmentée

pokemon Logo

Pokemon Go AR demo on ORA-2 smart glass (Video)

Pokemon Go on AR Smart Glasses

Playing Pokemon go on your smartphone is a drag having to hold your phone at arm’s length all the time.  Here’s a sneak peak on what we’re going to be working on.  Pokemon GO on the ORA-2 AR Glasses.

Enjoy: