All posts by Kayvan Mirza

Trust Consent Data Privacy AI Glasses

AI Glasses Just Earned a New Nickname. It’s Not Flattering.

For over fifteen years, the smart glasses industry has been chasing a hard technical problem: how do you fit a compelling digital experience into a normal-looking pair of glasses. We’re finally nearing the goal: Cameras, microphones and an AI language model turn glasses into a quiet, always-available assistant, and that idea is getting real traction.

But the leading product in the industry is unfortunately getting a new nickname this year.

The internet is amplifying the nickname: “Pervert Glasses”.

That term didn’t come from a rival. It came from users, and it’s sticking for a reason.

How We Got Here: Ray-Ban Meta Glasses

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Reporting this year on Meta’s Ray-Ban line revealed two separate problems at once. The first was about what happens to footage after it’s recorded: outside data annotators reviewing training material reportedly saw people undressing, using the bathroom, and in other private moments, with automated face-blurring not always working.

The second was about what wearers do with the recording capability: reports of mostly male influencers using the glasses to film themselves approaching women without consent, turning the footage into content, and in some cases with alleged extortion attempts tied to the recordings.

See the articles in the sources section below for more on how this happened.

Neither of those failures has anything to do with waveguides, field of view, resolution or compute power. Both are about consent, data handling, and what the device allows a wearer to do to the people around them.

Meta is already doing damage control by banning Instagram users that are making creepy content.

This Instagram ban is a good first step but it doesn’t stop anyone from recording without consent and posting the content online on YouTube, TikTok or through other social media channels. It’s too little too late.

There are a few recent articles about this (see sources below).

Google / Samsung Galaxy Glasses

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Let’s see how the upcoming Google / Samsung glasses address this issue. These Galaxy Glasses are scheduled for release this August and were officially announced a few days ago at Galaxy Unpacked, Samsung’s annual event. Warby Parker and Gentle Monster are behind the frame design and they are made in partnership with Google. Samsung’s website announcement and other articles published recently gives us a few clues as to how they work (see sources below).

The approach here is more of a companion device that connects to the Samsung Galaxy smartphone and smartwatch ecosystem. Android XR is the OS and Gemini is the AI used here via the partnership with Google. Will that allow more on device processing? Is there a different approach to consent? The only mention in the article is “Clear controls and safeguards support responsible and secure use…” without going into much detail. Are these just empty promises?

Based on the referenced articles, we see a few key differences vs. Meta:

  • A physical privacy toggle, not just a light. Samsung ships a physical switch on the frame arm that can disable the camera by feel, a hardware-level control that Meta’s Ray-Ban glasses don’t have. Meta relies on the LED alone; Samsung adds a mechanical off-switch a wearer can trigger without touching a screen.
  • Two LEDs instead of one. Per Google’s Android XR design documentation, the spec calls for one LED facing the wearer and a second, outward-facing LED specifically meant to signal bystanders when recording is active, described as a direct hardware response to the privacy scrutiny the category is already facing.
  • Tamper detection. Samsung’s version disables picture and video capture if a user covers or blocks the LED, and separately stops recording automatically if the glasses are removed and are no longer being worn.

Those are steps in the right direction. However, we don’t yet know how the recorded data will be handled nor is there a clear consent mechanism for recording a conversation.

Soon we’ll know if the Google / Samsung Galaxy glasses get a crude nickname of their own.

This Isn’t New. It’s Just Bigger.

Google Glass earned its own backlash over a decade ago. “Glasshole” became shorthand for the same underlying issue: a camera on someone’s face, and no way for the person interacting with the wearer to know if they’re being recorded. The difference this time is scale. Google Glass sold in the low hundreds of thousands, mostly to early adopters and app developers. Meta has sold the Gen 1 and Gen 2 Ray-Ban Meta Glasses and the new Meta Ray-Ban Display Glasses at real consumer volume (7 million in 2025 and much more projected this year). The same unresolved problem, at 30 times the audience, produces a much bigger reaction.

The industry has solved the hardware problem: normal-looking glasses that people will actually wear. It has yet to solve the trust problem that comes with putting a camera on someone’s face.

This Is Still Fixable if the Category Wants to Survive

It’s tempting to read all of this as proof that camera-equipped smart glasses are simply a bad idea. I don’t think that’s the right conclusion, and I don’t think it’s the conclusion most of the people criticizing are reaching either.

The complaints aren’t about AI glasses as a concept. They’re about specific choices: no visible or non-hackable recording indicator, no meaningful way for a bystander to know or object, and a data pipeline that’s routing sensitive footage to human reviewers without the subject’s knowledge.

Those are product and policy decisions, not laws of physics or new technology that’s maturing.

That means they’re fixable, and the companies that do it first get a real advantage.

What Actually Needs to Change

A few concrete things would move the needle, and none of them require new hardware technology or billions of dollars:

  • On-device processing wherever possible, so raw footage of someone’s living room, bathroom, or private conversation never has to leave the device to be useful.
  • Clear, public rules about what gets sent off-device for AI training, who reviews it, and how long it’s kept, published in plain language rather than buried in a terms-of-service update.
  • A real way for bystanders to opt-in, since the person being recorded never agreed to anything.

Here’s a concrete example of an AI managed Opt-in: The wearer says, out loud, “Hey, can I record this conversation?” directed at the person in front of them. The AI doesn’t start recording on the request alone, it listens for an actual affirmative response from a different voice than the wearer’s, and only then does recording begin, with that exchange itself logged on the device as a timestamped consent record. No consent captured, no recording. This moves the safeguard from a passive indicator a bystander might not notice or trust, to an active exchange both people have to participate in before anything happens.

Face blurring can work alongside this as a second layer: Applied at the point of capture rather than after the fact on a server (which is what failed in the Meta example). The processing happens on the glasses themselves, in real time, before any footage leaves the device. This has its own limits worth mentioning though. On-device blurring in real time is a genuine engineering challenge on a low-power wearable device, not a policy switch.

Together, the two mechanisms cover different gaps. Voice-based consent protects the person the wearer is actually speaking to. On-device face blurring is a backstop for everyone else in frame. No mechanism is completely unbeatable, but both are concrete, buildable examples, and a lot harder to hack than an LED.

We should take a page out of how some companies handled smart doorbells, cameras or dashcams.

These categories faced similar questions years ago and mostly settled on policies like local storage, visible recording states, and clear retention policies. The industry should learn from this.

Time is of the essence

The clock on this matters more than most leadership teams seem to realize. These are not just growing pains for a new category. Meta and the handful of other companies shipping camera-equipped glasses can absorb a bad news cycle. They have other products, other revenue lines, and enough scale to ride out a backlash. The suppliers behind them can’t.

We as component makers, optics manufacturers, and the collective supply chain have spent years and real capital betting on this category, often on the strength of a single customer’s volume commitments.

If trust erodes badly enough that regulators step in, retailers pull the product, or the category simply gets stigmatized the way Google Glass did:

It’s the suppliers who take the disproportionate hit, not the platform companies that caused the problem.

We don’t control the product policies, the data pipeline, or the marketing choices that created the backlash, but we’re the ones the least equipped to absorb the fallout.

The leaders at the top of this stack need to treat trust as urgent not just because it’s the right thing to do, but because the entire supply chain underneath them is exposed to a problem it didn’t create and can’t fix on its own. It’s also a good economic decision to address it sooner than later:

Once trust is gone, it’s expensive to rebuild.

Where This Leaves the Category

I still believe AI is the reason people will wear glasses every day, not augmented reality. The ORA-1 and ORA-2 glasses we built at Optinvent years ago taught me that the value was never the flashiest overlay, it was giving the right person the right information at the right moment. AI is the killer app for this category to go mainstream.

But a killer app doesn’t survive if users are embarrassed to wear the device, or if bystanders feel uncomfortable around them. “Glasshole” was survivable because the category was small, mostly made up of early adopters.

“Pervert Glasses” is a warning shot at real scale, and it’s arriving just as the technology is finally starting to go mainstream.

The optics industry spent fifteen years solving how to make AI glasses look like normal eyewear. The next fifteen months will decide whether the industry can make people trust what’s happening behind the lens.

This problem is solvable. It has to be solved, now, not just apologized for after the fact when it’s too late.

Sources

  1. People Are Calling Meta Ray-Bans “Pervert Glasses”, Futurism
  2. Meta Ray-Bans are being called ‘Mark Zuckerberg’s Pervert Glasses’, MacDailyNews
  3. Meta’s Ray-Ban Smart Glasses Have Officially Earned the Public Nickname “Pervert Glasses” Amid a Massive Privacy Reckoning, Yahoo Tech
  4. From Glassholes to ‘pervert glasses’: Why smart eyewear keeps failing the privacy test, AdGuard
  5. Reframing smart glasses as ‘pervert glasses’, This Week in Security
  6. Instagram is now banning users who make creepy content with Meta glasses
  7. Meta Toes the Line on Smart Glasses Harassment With New Instagram Ban
  8. Instagram is now banning pickup artists and pranksters who use Meta glasses
  9. Samsung Brings Galaxy Ecosystem Into Everyday Eyewear
  10. Samsung Smart Glasses Specs Leak Reveals Battery and AI Limits
  11. Samsung Galaxy Glasses: Specs, Price, Release Date & Full Unpacked Reveal
AR glasses from several companies

15 Years Later We Have a Killer App for AR Glasses. It’s Not AR.

The future of smart glasses will not begin with virtual worlds. It will begin with making everyday life easier.

A real world example: Contextual Human Assistance

I think back to when we made the ORA-1 and ORA-2 smart glasses at Optinvent in the early days. We had no idea what they would be used for. We built them and put them out there to see what app developers would come up with. Sure, they weren’t as advanced as a HoloLens or a Magic Leap One, but they had pretty decent capability (display, android, GPS, wifi, Bluetooth, camera, microphone, audio, etc.).

Out of the many applications developers made, one theme repeatedly emerged: remote maintenance, remote assistance and training. A technician in the field would wear the glasses while an expert at a desk could see what the technician was seeing through the camera and would guide them through a repair or procedure. There were no elaborate AR overlays.

The value came from something much simpler: Giving the right person the right information at the right moment.

Now replace the remote assistant with AI and the implication becomes clear: Smart glasses become an always-available assistant that can see, understand, and guide the user in context.

As a veteran in the industry, I’ve seen this category evolve from personal screens to video glasses, to smart glasses, to AR glasses.

Now I think we need a rebrand: Wearable AI.

For more than a decade, the promise of smart glasses has been defined by augmented reality. The vision was compelling: digital information seamlessly overlaid onto the physical world. Immersive experiences with 3D virtual objects integrated and mapped to your surroundings.

The technology was revolutionary and ambitious. But other than a few niche applications, the consumer breakthrough never really happened. Smart glasses were a problem looking for a solution that remained constrained by a fundamental question:

What would compel people to actually start using them every day despite the constraints?

The answer may not be AR.

The emergence of powerful AI assistants has changed the equation. Instead of just adding digital content to the real world, smart glasses can now understand the world around you and help you interact with it.

The “killer app” for smart glasses may not be seeing more. It may be understanding more.

From Augmented Reality to Augmented Intelligence

The original vision for AR focused on augmenting the real world with additional digital information (hence augmented reality): blending the real and digital worlds. The next computing paradigm, sometimes referred to as “spatial computing”. Basically, a computer with a 3D display that you wear on your face.

Humans constantly process enormous amounts of visual information:

  • Recognizing faces
  • Reading signs
  • Remembering where objects were placed
  • Understanding conversations
  • Navigating unfamiliar environments

Much like the human brain, modern multimodal AI systems can combine vision, language, reasoning and instant search to interpret the environment around us. A pair of glasses with cameras, microphones and AI can become a personal assistant that sees what you see. Add a display (since vision is our primary sense) and it becomes the visual interface through which AI delivers contextual assistance.

The User Interface Problem With Traditional AR

Traditional AR has always faced a fundamental challenge: how do you interact with digital information seamlessly while still engaging with the real world?

Early AR experiences often required users to learn new interaction methods: gestures, controllers, menus, and other specialized interfaces. The user had to actively manage the technology: wear a device, open an application, choose an experience, and interact with digital overlays. AI changes this paradigm.

Instead of forcing users to adapt to the computer, the computer can adapt to the user.

Natural conversation, vision, and context become the interface. You simply ask, point, or interact normally, and the AI understands what you need.

Most successful consumer technologies do the opposite. They reduce effort and make the technology as seamless as possible. In other words, they reduce friction. The smartphone succeeded because it replaced dozens of separate devices with one tool in your pocket that you can interact with intuitively through a touchscreen. The smartwatch succeeded because it delivered information instantly without requiring you to reach for your phone.

AI glasses have the opportunity to be the next paradigm

A device that is present when needed, but invisible when not: Always on and hands free.

The reason smartphones became indispensable was not one killer feature. It was hundreds of small useful things throughout the day (GPS, messaging, taking pictures, listening to music, getting reminders, etc.).

AI glasses can take this even further. Now imagine the following:

  1. You meet someone at a conference and your glasses remind you where you met before. The context surfaces while you’re still shaking hands.
  2. You walk through a foreign city and your glasses translate signs automatically. No need to walk around like a tourist with your phone in your hand pointing the camera.
  3. You are cooking and your glasses guide you through a recipe without touching a screen. Your hands stay on the food, not on a phone.
  4. You attend a meeting and your glasses summarize key points afterward. It happens in the background, without you ever breaking eye contact.
  5. You see an object and simply ask what it is. No need to take out your phone to do a google search.

These are not traditional immersive AR scenarios. The value is not the display’s large field of view or immersive 3D binocular vision with objects floating in front of you.

The real value is: reduced cognitive load.

This shift in software priorities also changes what matters in hardware. Traditional AR places enormous emphasis on:

  • Wide fields of view
  • Immersive 3D graphics
  • High resolution
  • 3D SLAM (Simultaneous Localization and Mapping)
  • Sensor arrays
  • Multiple cameras

Once you integrate all this technology into a frame, what you often end up with is not ordinary looking glasses, but something more akin to goggles. AI glasses prioritize different requirements. The perfect AI glasses will not look like a headset. They will look like normal eyewear because the feature set is completely different. The technology is already there.

The Importance of Social Acceptability

One of the biggest lessons from previous AR attempts is that technology adoption is not only about specs and capability. It is about behavior. People already know what glasses should look like. It’s been codified through hundreds of years (the first eyeglasses appeared in Europe in the late 13th century, eventually evolving into today’s prescription eyewear ecosystem). Fashion trends change but the idea of what “normal” eyeglasses look like is ingrained in our psyche.

The challenge is not teaching people how to wear a new computer on their face. The challenge is making that computer feel natural. AI helps because it changes the role of the device. Instead of saying: “Look at this new digital world overlaid on the real one” the glasses quietly say: “I can help you with the world you are already in.”

But social acceptability cuts both ways. A normal-looking pair of glasses with a camera and an active microphone creates friction in certain situations. Bystanders can’t tell whether they’re being recorded, and “there’s a small LED for that” hasn’t been a satisfying answer so far. The backlash to Google Glass is a prime example (e.g. Glassholes). AI raises the stakes further: an assistant that’s always listening for context needs to actually be doing that, at least in some passive way, which is a real product and policy problem.

The term “Pervert Glasses” is gaining traction on the internet. This isn’t a flaw in AI glasses as a general category, it’s a consequence of specific choices around consent, data handling, and oversight, all of which are solvable. The industry will need clear guidelines such as on-device processing where possible, and transparent norms about what’s captured, sent off device and stored. There’s no magic formula here and this is one of the main risks for this category.

As an industry, we need to collectively apply the hard-earned lessons from previous failures.

The Race Is No Longer About Building a Better Display

For years, the AR industry competed to create the most impressive optical experience: Immersive 3D experiences, light field optics, crisp 8K resolution. Fitting that into a lightweight eyeglass frame remains the unsolved problem.

Now the market is moving in another direction. The first mass-market smart glasses will not be the ones with the most immersive AR. They will be the ones that best combine: AI, comfortable hardware, natural interaction, everyday usefulness and affordability (yes, that’s the next big challenge for the industry).

Even with the shift from AR to AI glasses, the display (more specifically, the waveguide) remains the single most expensive component. I’ve written a separate article on this.

That’s why the Meta Rayban Display costs $800. Premium sunglasses without any electronics already sell in the $200-$400 range. That’s the target to truly go mainstream rather than continue to be an early adopter gadget.

The Next Computing Platform Will Be Contextual

Every major computing platform changed the relationship between humans and technology. The mainframe brought computing to the workplace.

The PC brought computing to the desk. The smartphone brought computing to the pocket. Smart glasses bring computing to your face (the brain implant is probably the next logical step, but hopefully not for a while).

The next computing paradigm will not be created by adding more graphics to reality. It will be created by making technology understand reality and help us act on it. AI is the key enabler that allows smart glasses to actually be a compelling solution to a real world problem. It transforms smart glasses from a device that shows information into a device that understands the world around us. That is why AI, not AR, is the real “killer app” for mainstream smart glass adoption.

This does not mean AR is dead. In fact, AR may become the most powerful interface for the next generation of smart glasses with AI assistance. The difference is that AI creates the reason people will want to wear the glasses regularly in the first place.

In conclusion: The future of smart glasses will not start with seeing immersive 3D overlays. It will start with helping us be better, smarter and faster in our everyday lives.

ORA-Lens Picture

Why the Waveguide Is Blocking Mass-Market AR Glasses

AR is at an inflection point. Smart glasses are starting to go mainstream: no longer a niche curiosity or a low volume vertical market solution looking for a problem. The killer app is here: AI. The shift from “immersive AR” to “wearable AI” is a wake-up call to the industry.

Consumer price points, scalability, and yield are now center stage. The optical engineering flex contest on immersive ultra-wide FOV, light field modulation, or 8K display resolution has given way to the harsh reality of cost economics.

Case in point: the Meta Ray-Ban Display has a modest 20° FOV in one eye (monocular). No light field, no 8K resolution, yet is still priced at $800. The non-display version, Ray-Ban Stories, sells for nearly half, and is consequently a runaway hit, with 7 million units sold in 2025. This disparity is not about marketing or price positioning, it reflects the cost reality of the optics, and in particular, one component most people have never heard of: the waveguide.

$800: Selling price of Meta Rayban display AR glasses.  Too expensive for the mass market.

What a Waveguide Actually Does, and Why It Is So Expensive

A waveguide is the transparent lens-like element in AR glasses that takes an image from a tiny projector and redirects it into your eye while staying virtually invisible from the outside. Simple enough to design, but extremely complex to manufacture.

Diffractive waveguides are the most common and used by Snap, Even Realities, TCL and a slew of others and are rumored to be used in the next gen. Meta Rayban Display. There are quite a few suppliers (including Applied Materials and several Asian companies). The architecture is based on nano-scale gratings that are either etched or nano-imprinted by lithography onto special high-refractive-index glass wafers.

Glass Geometric or reflective waveguides (used in the current Meta Ray-Ban Display and manufactured by SCHOTT) are built from a sandwich of approximately 30 individual glass pieces: cut from a high-index glass wafer, coated, glued, and polished to zero-defect tolerances.

The pain point: 30% of AR glasses factory cost comes from the glass waveguide

The Glass Wafer Problem: A Hard Cost Floor

The substrate for AR waveguides is not ordinary glass. SCHOTT’s RealView® wafers, the industry benchmark, require refractive indices of 1.7 to 1.9, tolerances an order of magnitude tighter than standard optical glass, and cleanroom processing throughout. Due to these constraints, industry estimates put them in the €1,500–€3,000+ range per 300mm wafer, yielding approximately 20-25 waveguide dies per wafer

The arithmetic is unforgiving:

  • Glass wafer (300mm, high-RI): €1,500
  • Dies per wafer: ~20–25
  • Substrate cost per waveguide: €60–€75
  • Total waveguide cost at volume (after processing): €100–€200+
  • Consumer BOM target: sub-€20

The substrate alone, before any value-added processing, already exceeds the entire target BOM cost of the finished waveguide.

Silicon carbide wafers which have also been tried in the Meta Orion prototype are an order of magnitude more expensive since optical grade silicon carbide is an extremely rare commodity. In general, optical grade glass wafers with high purity are less readily available and much more expensive than the common silicon wafers used to make semiconductor integrated circuits.

Many people make the comparison to the semiconductor process. The argument is that waveguides are made in much the same way using wavers and semiconductor processes. This is a major fallacy. It’s true that the semiconductor industry has come a long way in reducing costs. Moore’s law, Xray lithography and incremental process improvements have allowed a single wafer to yield hundreds or even thousands of IC chips. However, the same economics don’t apply to waveguides. There’s no Moore’s law in optics and a large wafer yields only a few dozen waveguide components.

Semiconductor math doesn’t apply to waveguide manufacturing.

Three Showstoppers for Consumer AR

Strip away the technical debate on specs like MTF, color uniformity, eye-box, pupil swim, eye-glow and all the things optical engineers sweat over and three main issues block every glass-based waveguide from reaching consumer scale.

  • Cost. The wafer substrate floor alone blocks glass waveguides from reaching sub-€20 target prices. Assembly and processing costs on top make it worse.
  • Scalability. Cleanroom lithography and precision glass processing are optimized for low volumes and high margins. Consumer electronics demand millions of units per year at defect rates measured in parts per million. These two production philosophies are fundamentally incompatible.
  • Ophthalmic incompatibility. Glass and optical polymer have thermal expansion coefficients that differ by a factor of 3–10×. Bond them directly and you get delamination, stress birefringence, and image degradation.

The real KPI’s for consumer adoption of AR glasses

Focus on the Ophthalmic Dimension

This is the design problem most waveguide makers still treat as an afterthought. The ophthalmic industry has spent 40+ years building a polymer-first supply chain: CR-39, polycarbonate, Trivex, injection-molded polymer lenses at commodity prices, with 15,000+ labs worldwide for prescription customization. It is the distribution engine that consumer AR must eventually plug into.

Glass waveguides cannot do this. Their CTE (coefficient of thermal expansion), their material family, and their manufacturing processes are fundamentally incompatible with the polymer-native ophthalmic supply chain.

The problem is further compounded because most glass waveguides require a “push-pull” lens pair: one converging, one diverging, used to set the virtual image at a comfortable fixed focal distance rather than at optical infinity. That is two additional optical elements on top of the waveguide, adding weight and thickness. When prescription correction is also needed, the two lenses must be precisely matched to the individual’s prescription, adding further complexity and making it nearly impossible to plug into the existing ophthalmic supply chain.

A Different Approach: Injection Molded Polymer Reflective Waveguides

The question is whether there is an architecture that sidesteps all three constraints simultaneously: not one that incrementally improves on glass, but one that starts from a different manufacturing and material paradigm entirely.

A “monolithic” molded polymer reflective waveguide replaces the glass substrate and multi-piece assembly with two injection-molded polymer parts.

Monolithic waveguides don’t rely on a substrate in polymer (essentially an expensive polymer based wafer) that is then treated with a diffractive nano-imprint layer, similar to how glass waveguides are made and therefore suffer the same yield and cost issues.

Monolithic means the whole waveguide including the reflective arrays are injection molded in one step. Pellets go into the machine and a two piece waveguide comes out, ready to be coated and bonded together.

This is compelling, compared to the yield limiting ~30-piece glass assembly where even a single defect at any stage of fabrication can condemn the entire unit. Furthermore, the precision cutting sequences and complex assembly processes that make glass reflective technology extremely difficult to scale all but disappear with injection molding.


30 glass pieces and highly complex process vs. 2 molded parts

The polymer used in this architecture is in the same material family as ophthalmic lenses: native CTE compatibility with prescription lenses, same coating and finishing technologies, and a manufacturing process (injection molding) that is geared for millions of units per year.

Furthermore, this architecture doesn’t require what’s called a “push-pull” lens (two optical elements in front and behind the waveguide) to focus the image at a finite distance which is the case today with the Meta Rayban Display.

And contrary to the glass approach, the volume equation does apply here: the process is inherently scalable, with costs that can reach as low as €10 at very high volume.


Nearly 2X cheaper AI glasses means more mainstream adoption

Where the Industry Stands

This approach is not purely theoretical. ORA-Lens®, developed by Optinvent (Rennes, France), is the only known molded polymer 2D reflective waveguide. It has proven 50° FOV, efficiency up to 5,000 Nits/lm, ~4g weight, and image focus at 1.5m without a push-pull lens, all from two molded polymer parts. The technology is protected by 40 international patents and a proprietary manufacturing process.

the AR industry will not reach consumer scale by optimizing glass waveguide processes or waiting for volumes to fix the cost problem.

It has to start with an inherently scalable solution: a manufacturing paradigm that is intrinsically compatible with high-volume, low-cost production and fully compatible with the 2.7 billion people who need their smart glasses to also correct their vision.

Kayvan Mirza is Co-founder and President of Optinvent SAS and a member of the EuroXR Advisory Committee. www.optinvent.com

References

Optics.org: “SCHOTT ready to ramp higher-index glass for AR” — 25 waveguide dies per 300mm RealView® 1.9 wafer. optics.org
SCHOTT RealView® : “The larger the wafer’s diameter, the more eye pieces can be applied per wafer, reducing cost in the waveguide production process.” schott.com
Optinvent internal data: ORA-Lens® BOM and manufacturing cost
Electro Optics: “Waveguides seek to welcome consumer AR” electrooptics.com

Waveguide Combiners for AR Glasses

Description of various AR display technologies:

Various techniques have existed for some time for AR displays. Most of these techniques can be summarized into two main families: “Free Space Curved Mirror” based, and “Waveguide” or “Lightguide” based technologies. The curved mirror-based techniques use a semi-reflective curved reflector or a flat mirror placed in front of the eye with an off-axis optical projection system placed above the eye [1].  These techniques use what is known as a classical “bird bath” optical architecture and suffer from a large display module size since they do not use the pupil expansion technique. Generally, this type of architecture reduces the clearance for the user’s visual field (peripheral or lateral vision) since most of the bulk is located above or to the side of the smart glass frame. If curved free form reflectors are used, this technique suffers from a high amount of image distortion due to freeform non-telecentric optics.  Typically, this distortion needs to be corrected optically by using other elements in the optical path or electronically by the imager adding cost and/or reducing image resolution.  Moreover, certain implementations have a small “eye motion box” which is the equivalent of looking through a keyhole to see the image.  This is uncomfortable for the use and requires mechanical adjustment, further adding to complexity.  The major issue comes from the form factor which is not appealing for a consumer product (see figure 1 below).

Fig 1:  Two curved mirror display based smart glasses (ODG on left and NReal on right).

The second family is a simple combiner technique and the third is the so called “light-guide” or “waveguide” combiner-based techniques.  This architecture reduces the cumbersome display optics and electronics in the smart glasses and in the user’s line of sight.  Using a waveguide, the physical display and electronics can be moved to the side (near the user’s temples) to create more clearance and a fully unobstructed view of the world can be achieved, therefore enabling a more comfortable user experience and the possibilities of true augmented reality.  The use of waveguides implies  pupil expansion at the entry pupil of the display engine which reduces the footprint of the optics and lends itself to more ergonomically designed smart glasses. Various waveguide techniques have existed for some time for see-through AR displays.  These techniques include diffraction/holographic optics, polarized optics, and reflective optics.

Simple Reflective Mirror Combiner:

The reflective technologies have the advantage of using reflective optical components without diffraction or polarization states.  They do not suffer from the color non-uniformity issues since they use semi reflective mirrors therefore reflecting white light without any degradation. The possibility to use a molded plastic substrate for the light guide is also a key advantage of this technique.  This allows for high volume manufacturing at low cost and is inherently safer than glass.  As with the other combiner technologies, an optical collimator magnifies the image generated by a micro display and injects it into the light guide.  Through the TIR principle (total internal reflection), the light travels through the light guide and is extracted using a semi reflective mirrored structure using traditional coatings found throughout the optics industry.  This will allow the components to be made using traditional coating techniques, therefore reducing cost.  Consequently, any type of micro display can be used in this system since there is no polarization required (LCD, LCOS, OLED, DLP, MicroLED).  These reflective systems also tend to be more efficient in power consumption because there is no light loss due to polarization or grating/holographic effects.  The approach taken by both Epson and Google uses a single reflector embedded into the light guide (although Google implementation does not use TIR).  A reflective waveguide is used by Epson in their Moverio product while Google Glass uses a “light pipe” (no TIR technique is used). The problem with this approach is that the size of the reflector is directly proportional the FOV (Field of View) and eye motion box dimension, therefore the light guide becomes quite thick.  In both the Google and Epson cases, the light guide thickness is around 1cm as seen in the figure below. In Google’s case, there is also the additional problem that the light crosses the semi reflective mirror, bounces off a curved surface, and then is again reflected off the mirror towards the eye.  This causes additional light losses and high eye-glow.

Finally, we should mention that a thick light guide would hinder AR applications since it would introduce a high level of distortion for the see-through vision. That is why the Google Glass display is located in the upper right-hand corner of the user’s vision.

Fig. 5:  Left, Epson Moverio.  Right, Google Glass.

Waveguide Combiner Based Approaches:

Surface Relief Grating Diffractive Waveguide:

Diffraction of the image rays is performed by deep slanted surface gratings to in-couple collimated light entering the waveguide at a particular angle, another layer expands the pupil with light traveling through the waveguide using the principle of total internal reflection or “TIR”, and finally, the light is extracted to the eye with another set of slanted gratings [2].

This technique was invented initially by Nokia and then licensed to Vuzix.  It is also the technology used in the Hololens since Nokia was acquired by Microsoft.  Quite a few start-ups are also working on perfecting this technique such as WaveOptics in the UK and Dispelix in Finland.  Dispelix claims to introduce another diffraction level on top of the device to reduce the rainbow effect that is visible for all these types of technologies. The manufacturability remains to be proven on a large scale.

Fig. 2:  From right to left:  The Vuzix Blade, Microsoft Hololens, Dispelix waveguide and WaveOptics waveguide

The diffractive waveguide technique can achieve an attractive form factor for the AR display. A small entrance pupil is possible with this technique, therefore limiting the size of the display engine (collimation optics) and reducing the form factor of the AR glasses.  The light guide can be made reasonably thin and therefore can be fashioned into a normal looking lens shape for AR glasses. Furthermore, the technique has excellent see-through characteristics allowing an unobstructed view through the wave guide.  However, the diffraction grating technique presents some key intrinsic challenges. The first is producing the deep and slanted Nano-metric grating structures at low cost.  The technique for producing these deep slanted structures is not something that is commonplace today in traditional optical component manufacturing.  Therefore, the technique remains costly.  The second issue with this technique is that it produces color non-uniformity artefacts in the image.  Since light is in-coupled and out-coupled at a certain angle when it hits the diffraction structure, it creates a “rainbow effect” due to the variation of spectral reflectivity versus the incident angle within the image.  This means that the various reflected wavelengths do not have the same intensity when they encounter the diffraction pattern at an angle.  The diffractive technique therefore works best with monochrome based systems but that is a big limitation for the consumer space where full color is a must.  The third aspect is that this technology is intrinsically limited in field of view (FOV).  It is difficult to achieve large FOV displays (large virtual screens) using this technique due to the variation of spectral reflectivity vs. angle.  Recent advance in the availability of high index glass substrates along with certain pupil expansion techniques allows larger FOV, but to the detriment of color non-uniformity.  The higher the incidence angle, the higher the color non-uniformity.  If the FOV is increased beyond 20°, the color non-uniformity becomes very noticeable since the human eye is extremely sensitive to color non-uniformity variations.  The diffractive technique also suffers from high “eye glow” (residual light coming out of the light guide).  One cannot see the pupils of the wearer when the display is active, and this adds to the “cyborg” effect.  Another issue with this technique is power consumption.  The intrinsic losses related to the diffractive technique make it one of the least power efficient in comparison to other waveguide technologies.  This in turn will lead to reduced battery life for the smart glass device.  This is a key limitation since smart glasses need to be equipped with small batteries when compared to smart phones.  Last but certainly not least, these waveguides can only be made using glass substrates. This is an obvious safety concern when it comes to a consumer product and a likely showstopper.

Volume Phase Holographic Waveguide: 

The holographic technique is quite close to the diffraction grating technique described above with the exception that a holographic element is used to diffract the light [3].  Holograms work by reflecting certain wavelengths of light.  In this way, the incident light is reflected at a certain angle in regard to the hologram.  Holograms are intrinsically limited when used in a waveguide since the reflected light loses intensity with angular variation.  Only limited angles are possible in order not to lose too much light and to keep good image uniformity.  Therefore, this technique is intrinsically limited in FOV.  This technique is also plagued by color issues known as the “rainbow effect”.  Holographic elements reflect only one wavelength of light so for full color, three holograms are necessary; one that reflects Red, Green, and Blue respectively.  This not only adds cost but since the three holograms need to be “sandwiched” and aligned together, each wavelength of the light is slightly diffracted by the other color hologram adding color “cross-talk” in the image.  Therefore, the eye sees some color non-uniformity or color bleeding when viewing the virtual image.  Some of this color non-uniformity can be corrected electronically but there are limits to this as the human eye is extremely sensitive to this phenomenon.  This technique is used by Sony and Konica-Minolta as shown in figure 3 below. It should be mentioned that variations of this technique have emerged recently from some start-up companies like Trulife Optics, UK. Trulife is working on a new holographic material to increase the index variation necessary for a color display. However, the industrialization of this new material on a large scale is yet to be proven.  Akonia Optics (acquired by Apple) is another company that has been working on volume phase holographic waveguide techniques.

As with diffractive waveguides, holographic waveguides suffer many of the same issues such as color uniformity artefacts [4], the use of glass, and lack of power efficiency.  When it comes to a consumer product, these are constraints that will not allow large scale adoption.

Fig. 3:  Right, TrueLife Optics waveguide combiner.  Left, Sony AR display module.

Glass Reflective Mirror Array Combiner Light Guide:

The glass reflective waveguide technique is used by Lumus.  This technique uses the TIR principle and an array of polarized reflectors to expand the pupil and extract the light towards the eye pupil [5].  This technology does not suffer from the small FOV issues and the eye motion box can be quite large.  Furthermore, it has excellent see-through performance and does not suffer from the power efficiency issues unlike the holographic and diffractive techniques.  Therefore, it has some inherent advantages when compared to other combiner technologies.  However, this technique has several major drawbacks.  The polarized coatings are multilayer coatings of 25-30 layers each and must be deposited on glass as plastic is not compatible with this process.  With this technique, the “rainbow effect” of color non-uniformity also exists due to the polarization states.  Each reflector needs to have a different number of coatings ranging from 25 to 30 layers for the virtual image to be uniform. These reflectors are precisely glued together with extremely tight tolerances on parallelism, cut at an angle (again, with an extremely high level of parallelism), and polished in order to make the waveguide.    As an example, the latest waveguide from Lumus called the “Maximus” uses a first set of reflectors that expands the pupil and a second set to extract the light.  The result is a thin light guide with a relatively small entrance pupil making it possible to have a small display engine.  This goes in the right direction from an esthetics standpoint to get close to an eyeglass form factor.  However, approximately thirty different pieces of wafer glass are needed to make a single combiner.  This process is not geared towards high volume as there are potential manufacturing yield issues all along the process.

Fig. 4:  The Lumus Maximus combiner and AR Glass demonstrator

Monolithic Plastic Reflective Mirror Array Combiner Light Guide:

Optinvent’s is the only company offering a monolithic plastic reflective mirror array light guide. This technique is fundamentally a reflective combiner technology but uses a novel optical architecture and fabrication technique that differentiates it from all the others.  Optinvent uses a monolithic surface mirror array structure made up of several reflecting structures which uses the TIR principle and makes it possible to have a thinner light guide while maintaining a large eye motion box and large FOV.  This surface mirror array allows Optinvent to mould a monolithic light guide (out of one piece of plastic) which is then coated with a semi reflective coating.  A “cover plate” is glued to this piece of plastic to protect the structure and to assure the optical see-through function.  This cover plate component assures the see-through function by compensating the prismatic effect when the eye pupil focuses on the outside through the structure of the light guide.  This  architecture has all the advantages of reflective waveguide techniques without any disadvantages (virtually no eye-glow and colour issues, high efficiency, moulded plastic substrate, large eye box, and large FOV).  Moreover, it has the additional benefits of a thin waveguide made from one monolithic piece of plastic therefore improving the form factor and further reducing cost.  The main challenge of this technology is to mould the light guide and its surface structure precisely enough to meet the right compromise betweenperformance and cost.

Optinvent is working on its next generation combiner which has a small entrance pupil (4mm), uses a pupil expansion structure and an outcoupling mirror array to achieve a large FOV with a 2mm overall thickness.  It is made of two pieces of moulded plastic which are coated and glued together.  This will allow high volume manufacturing at an extremely low cost.  Virtually any lens shape can be achieved with this technique allowing very flexible smart glass industrial designs.  This approach is the only viable technique for a consumer product. It does not suffer from any of the issues faced by the other technologies.

Fig. 6:  Optinvent’s next generation “Clear-Vu” optical combiner architecture and a rendering of the light guide.

References:

[1]: Hoshi et all, “Off axis Optical system consisting of aspherical surfaces without rotational symmetry” In Proc. Of SPIE volume 2653.

[2]: T. Levola, “Steroscopic Near to Eye Display using a Single Microdisplay” SID 07 Digest, pp. 1158-1159.

[3]: H. Mukawa. K. Akutsu, I. Matsumura, S. Nakano, T. Yoshida, M. Kuwahara, K. Aiki, M. Ogawa, “A Full Color Eyewear Display using Holographic Planar Waveguides’  SID 08 Digest, pp. 89-92.

[4]: B.Kress SPIE Press, 2020. Optical Architecture For Augmented-, Virtual-, And Mixed Reality Headsets.

[5]: PCT 2006 013565 A1, Lumus patent.

TERMINET-LOGO_front_page-300x272

TERMINET

NexT GEneRation SMart INterconnectEd IoT

The vision of TERMINET is to provide a novel next generation reference architecture based on cutting-edge technologies such as SDN, multiple-access edge computing, and virtualisation for next generation IoT, while introducing new, intelligent IoT devices for low-latency, market-oriented use cases.

Optinvent is proud to be a partner of the Terminet EU Horizon 2020 project.  For more information, please go to our R&D projects page or to the Terminet homepage:  https://terminet-h2020.eu/

ORA Eye Logo

ORA-EYE Remote Maintenance Solution Released

Optinvent releases its ORA-EYE solution for hands free remote maintenance!

Optinvent now offers a complete solution for Remote Maintenance, Remote Diagnostics, Remote Guidance, and Remote Training professional use cases.

Remote Assistance is the the act of performing a task whereby a technician wearing an ORA-2 can communicate with an expert in another location “remotely” and hands free.

Information is exchanged through the ORA-2 which is equipped with a camera, see through display, sound, and a microphone..

The expert can guide the technician through complex tasks via a “see what I see” analogy.  This is similar to video conferencing except that the expert sees “through the eyes” of the technician instead of just seeing each other.

The technician wearing the smart device equipped with a camera transmits the video feed wirelessly wia WiFi through the network and gets instructions from the expert via voice and the display.  This obviously saves time and travel since the the technician and expert can be at different locations across the globe.

Remote Assistance can greatly improve the reliability and speed of maintenance operations and are an effective means of training technical staff to carry out complex tasks.

Please inquire about terms and pricing for a packaged solution of  ORA-EYE including ORA-2 smart glasses, software, and support for your environment:  sales@optinvent.com

SMARTsurg-logo

The SMARTsurg video is here!

SMARTsurg

Here’s a video providing an overview of the SMARTsurg project:

Optinvent is one of the consortium partners in the SMARTsurg H2020 projet that addresses robot assisted surgery with the use of our smart glasses.

Robot-assisted minimally invasive surgery (RAMIS) offers many advantages when compared to traditional MIS, including improved vision, precision and dexterity. While the popularity of RAMIS is steadily increasing, the potential for improving patient outcomes and penetrating into many procedures is not fully realised, largely because of serious limitations in the current instrumentation, control and feedback to the surgeon. Specifically, restricted access, lack of force feedback, and use of rigid tools in confined spaces filled with organs pose challenges to full adoption.

The SMARTsurg project aims to develop novel technology to overcome barriers to expansion of RAMIS to more procedures, focusing on real-world surgical scenarios of urology, vascular surgery, and soft tissue orthopaedic surgery.

The main vision of the SMARTsurg project is to enable complex minimally invasive surgical operations by developing a novel robotic platform for assisting the surgeon in such tasks.

You may find further information about the SMARTsurg project in the 2nd issue of the newsletter.

Important news and steps about SMARTsurg will be communicated through our newsletters, but also through social media, like Twitter and LinkedIn.

 

Finalist-banner-website

Optinvent Finalist in IOT/WT Innovation World Cup

TOP WEARABLE INNOVATORS WE WILL TALK ABOUT IN 2018

Munich, 21st of December  This year`s IOT/WT Innovation World Cup® 2017/18 was an extraordinary edition, with more than 900 contestants worldwide registering to the competition and submitting their ground-breaking projects. Convinced especially by their innovativeness, technological feasibility, market readiness and strategic approaches, our panel of judges had the difficult task of selecting the top wearable finalists of the IOT/WT Innovation World Cup® 2017/18 in four categories (lifestyle, sports & fitness, healthcare and industrial).These 33 techpreneurs will become the rising stars of wearable technologies and we are looking forward to showcasing their innovative talent at the official pitch and award ceremony to be held in Munich on January 30th at the 12th WT |Wearable Technologies Conference 2018 EUROPE, THE global meeting point for the entire wearables ecosystem. There the wearable winners of the IOT/WT Innovation World Cup® 2017/18 will be announced in front of a large audience of industry and innovation experts coming from all around the globe to the leading event for wearable and connected devices.

The 33 nominated finalists will present their solutions at the Innovation Wildfire sessions during the WT | Wearable Technologies Conference 2018 EUROPE.

The 33 finalists across four categories and 3 special prizes of partners EBV Elektronik, AIQ Smart Clothing, and Geeny by Telefónica NEXT are (in alphabetical order!):

Lifestyle:

  • HUG Gesture Control technology by HUG Innovations (India)
  • Kiddoo by Kiddoo Smartwatch for kids (Hong Kong)
  • ORA-X by Optinvent (France)
  • SimyBall by SimyLife Gamification (Austria)
  • The World’s First Hearable by Bragi (Germany)

Sports & Fitness:

  • K-FORCE by KINVENT BIOMECANIQUE (France)
  • Lumafit by Lumafit (Ireland)
  • Providing amateur athletes with affordable GPS technology by Sports Performance Tracking(Australia)
  • SUPA by SUPA (United States)
  • TRACKTICS football performance device by Tracktics (Germany)

Healthcare:

  • Breaking the Traditional Model of ECG Monitoring by HealthWatch Technologies (Israel)
  • iBreve by iBreve (Spain)
  • TracPatch by Consensus Orthopedics (United States)
  • ViShruti by Ayata Intelligence (India)
  • Wearable and Treatable by WAT Medical Enterprise Ltd. (Canada)

Industrial:

  • Global Environmental Monitoring Network by MagnaSCI SRL (Romania)
  • IO, the first smart & connected industry 4.0 safety shoes by Intellinium (France)
  • TABS by TrackNet (United States)
  • TomTrack by Tomcoms (France)
  • WORKERBASE by Workerbase (Germany)

Smart Clothing Challenge powered by AiQ Smart Clothing:

  • CISM – CardioID Smart Monitoring by CardioID Technologies (Portugal)
  • HeartIn fit by HEARTIN INC. (United States)
  • SUPA by SUPA (United States)

EBV Elektronik’s IOT HERO finalists:

  • Hawa Dawa by Hawa Dawa (Germany)
  • MyClose, the first motorbike lock that calls you on your smartphone! By MYCLOSE (Italy)
  • Smart Lamp by Luke Roberts GmbH (Austria)
  • StethoMe™ – Home Stethoscope. A smart way to keep your child’s health in check by com Sp. z o. o. (Poland)
  • TipCrop Oasis by IoT Stars (United Kingdom)

The winner of the EBV IOT Hero 2018 will be awarded a cash prize of 10,000 Euro.

Geeny Connected Living Challenge by Telefónica NEXT:

  • Al Bicchiere by beexlab srl (Italy)
  • BrighTap by BrighTap/Bwareit (Israel)
  • Neurotech Fashion Project by 4-D Sp z.o.o (Poland)
  • Smart Lamp by Luke Roberts GmbH (Austria)
  • TipCrop Oasis by IoT Stars (United Kingdom)

 

Be sure to join us on January 30th at IOT/WT Innovation World Cup® 2017/18 pitch and award ceremony at the WT | Wearable Technologies Conference 2018 EUROPE, where our wearable and special prizes’ finalists will present their solutions live on stage and the winners will be awarded!!

For further information on the ceremony, please visit http://www.innovationworldcup.com/event/iot-wt-innovation-world-cup-pitch-award-ceremony-2018-munich/

SMARTsurg-logo

1st issue of the SMARTsurg newsletter is here!

SMARTsurg Newsletter #1

Optinvent is one of the consortium partners in the SMARTsurg H2020 projet that addresses robot assisted surgery with the use of our smart glasses.

Robot-assisted minimally invasive surgery (RAMIS) offers many advantages when compared to traditional MIS, including improved vision, precision and dexterity. While the popularity of RAMIS is steadily increasing, the potential for improving patient outcomes and penetrating into many procedures is not fully realised, largely because of serious limitations in the current instrumentation, control and feedback to the surgeon. Specifically, restricted access, lack of force feedback, and use of rigid tools in confined spaces filled with organs pose challenges to full adoption.

The SMARTsurg project aims to develop novel technology to overcome barriers to expansion of RAMIS to more procedures, focusing on real-world surgical scenarios of urology, vascular surgery, and soft tissue orthopaedic surgery.

The main vision of the SMARTsurg project is to enable complex minimally invasive surgical operations by developing a novel robotic platform for assisting the surgeon in such tasks.

You may find further information about the SMARTsurg project in the 1st issue of our newsletter.

Important news and steps about SMARTsurg will be communicated through our newsletters, but also through social media, like Twitter and LinkedIn.

We thank you for subscribing to our newsletter and we hope you will enjoy reading it.

The SMARTsurg Team

 

1709CV04 - Optinvent - Winners Logo

Optinvent CEO, Kayvan Mirza receives “CEO of the Year” Award

Kayvan Mirza, Optinvent’s CEO was recognized as Technology CEO of the Year by Corporate Vision Magazine who wrote a great article about Optinvent’s products, and vision, including the ORA-X.  Here’s the article:

CV Magazine Sept- 1709CV04

Here’s a link to the September Issue of CV Magazine (the article appears on page 22-23):  http://www.corp-vis.com/

 

crunchfish

Crunchfish and Optinvent enter new partnership for touchless gesture control in smartglasses

Click to See More:   Crunchfish and Optinvent enter new partnership for touchless gesture control in smartglasses_with photo

nxtbase logo

Our Partner NxtBase Innovates in Logistics with ORA-2

Here’s a link to the article on Potsdam TV:

http://www.potsdam.tv/mediathek/28792/Nxtbase_Technologies.html

Nxtbase Technologies Innovative IT company In Berlin / Brandenburg there are eleven thousand companies in the creative industry. Sales last more than 37 billion euros. If you want to be successful, you have to come up with something new. A company dedicated to innovation, Nxtbase Technologies. (translated from German)

For more info about NxtBase:  https://nxtbase.de/

 

nxtbase logo

Our Partner NxtBase Innovates in Logistics with ORA-2

Here’s a link to the article on Potsdam TV:

http://www.potsdam.tv/mediathek/28792/Nxtbase_Technologies.html

Nxtbase Technologies Innovative IT company In Berlin / Brandenburg there are eleven thousand companies in the creative industry. Sales last more than 37 billion euros. If you want to be successful, you have to come up with something new. A company dedicated to innovation, Nxtbase Technologies. (translated from German)

For more info about NxtBase:  https://nxtbase.de/

 

IDC

Optinvent named as IDC Innovator

International Data Corporation (IDC) has just released an IDC Innovators report recognizing five innovative hands-free augmented reality (AR) head mounted display (HMD) vendors with revenue under $100 million.

The five vendors named as IDC Innovators are DAQRI, Meta, ODG, Optinvent, and Vuzix.

Here’s what was said about Optinvent:

Optinvent’s head-mounted displays cater to specific industry verticals for greater hands-free productivity, such as manufacturing and logistics.

Read the entire press release here:  http://www.idc.com/getdoc.jsp?containerId=prUS42818117

 

We’re Hiring! Job Posting for Optical Engineer

Optinvent is seeking an Optical Engineer to strength its current product development team.

Job description:

  • Optical Engineer with strong experience in optical design for imagery system (sequential and Non-sequential ray tracing).
  • The candidate will integrate a young and dynamic development team.
  • The Candidate will report to the Technical Manager.
  • The Contract type is CDD or CDI with trial period

Location : Rennes, France with some overseas travel

Experience :

  • 1-5 years experience in R&D & successful industrial product development is requested.
  • Strong experience in Optical simulation software (Code V, Zemax, etc.) for design, tolerancing and Merit function optimization.
  • Experience with Microdisplays is appreciated.
  • Experience in molded optical plastic components is a plus.

Salary and Benefits : To be discussed depending on experience

Availability :  The Job is open now

Please send CV to:  contact@optinvent.com with the subject SW Engineer Job Opening

We’re Hiring! Job Posting for Smart Glass Android Software Engineer

Job description for Software/User Interface Engineer:

Mission :

  • Manage the Android platform for ORA product line
  • Source code modifications (drivers, kernel and firmware) in relation with electronics supplier
  • Create a new use interface with the current sensors and implement a specific launcher
  • Technical support for customers and application developers
  • Software Test &t Validation for Augmented Reality Wearables
  • Power Management optimization for ORA product line
  • Update ORA SDK with more features on video streaming and new user interface
  • Manage application development with industrial partners
  • Active involvement in ORA product development
  • Fluent in English and French
  • Reports to Technical Manager

Location : Rennes, France with some overseas travel

  • Expérience : 3 to 5 Years in the development of Android  & Linux based systems. Good know how on Android Kernel systems and associated firmware. Experience in the development of intuitive user interface and Augemented Reality AR is appreciated.

Salary and Benefits : To be discussed depending on experience

Availability :  The Job is open now

Please send CV to:  contact@optinvent.com with the subject SW Engineer Job Opening