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AR glasses from several companies

Industry Articles

Articles on Waveguide Optics AR Glasses Wearable AI Trust and Consent (also published on LinkedIn)

Kayvan Mirza

Kayvan Mirza Follow me on LinkedIn

Thought Leader Driving Innovation in Optics for AI Smart Glasses | CEO and Co-founder @ Optinvent

Table of Contents:


Trust-O-Meter

Dear AI Glasses Industry: Situation Critical, Trust-O-Meter in the Red. We Can Fix This.

by Kayvan Mirza • 9 min read

September 1, 2026

I’ve spent over fifteen years in AR optics, watching this industry try, fail, try again, and slowly earn the right to exist. I’ve sat through the “who would wear this” era, the “no killer app” era, and now, finally, the era where the hardware and the AI have caught up to the promise. This is the moment we’ve been waiting for.

And we are about to blow it, not on technology, but on trust.

Trust is a Product Requirement

AI glasses have a unique problem: the person making the purchasing decision isn’t necessarily the person affected by the technology.

Traditional consumer electronics primarily require the owner’s trust. AI glasses require the trust of everyone around the owner.

Meta’s Ray-Ban glasses have spent the past few months in the headlines for the wrong reasons.

I’ve written about this previously but here’s a recap:

  • Women have reported being filmed without their knowledge, only discovering it later when the footage surfaced online (Fortune, July 2026). A cottage industry of “modders” sprang up specifically to disable the recording indicator light, with one operator telling a journalist he’d had eight or nine requests in a single day (BGR, 2026). Reporting out of Sweden found that footage captured by the glasses, some of it deeply personal, was being reviewed by contractors in Kenya as part of training Meta’s AI, leading to a lawsuit and a regulatory inquiry (Bored Panda/Malay Mail, 2026).
  • In July, the Financial Times reported that Meta is testing “super sensing” prototype glasses that would capture photos every few seconds and record audio continuously throughout the day, with executives reportedly considering not activating the recording LED at all while that mode is in use.

The same London-based group (Everyone Hates Elon) that turned a Kylie Jenner Meta glasses billboard into a “They Live”-style lenticular ad and the tagline “We’re Always Watching,” has followed up. Their newest spoof ad features Jeffrey Epstein wearing the glasses, captioned “Glasses for people who don’t do consent.”

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Credit: Everyone Hates Elon activist group
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Credit: Everyone Hates Elon activist group

The group says Epstein represents “powerful men and abusers,” warning the glasses make secret recording of women and children easy.

Their timing isn’t random. When the same activist group keeps coming back to smart glasses specifically, with blunt imagery to make a privacy point twice, it’s a sign the industry has run out of goodwill.

Hence, the Meta RayBan has earned the moniker “Pervert Glasses”.

Here’s a Meta spokesman’s reply:

“Our glasses are proving to be very popular with people to listen to music, make calls and even get live translation on the go. We’ve built privacy into the camera for the glasses from the ground up — a capture LED will blink bright white when you take a photo or video you can save or share. This light has no off switch, so both people wearing the glasses and those around them feel comfortable. Our approach has been to develop new technologies that will help people throughout their day with privacy built in from the ground up. This work includes projects like our Aria research glasses that we showed at Connect, which uses privacy protective technologies to help people without capturing photos and videos the way traditional cameras work. While we don’t comment on internal prototypes, we’re committed to getting our glasses right because they need to be loved by both people wearing them and those around them.”

That’s a far cry from privacy by design. It’s damage control, and it completely misses the point. The LED is easily hacked and it says nothing about what’s being done with the data. Plus, it’s great to talk about an upcoming prototype but what about the glasses that have already shipped by the millions?

Regulators are moving too.

The EU’s Data Protection Board has a report on the “social acceptability” of smart glasses due out, and Germany’s Hamburg data protection authority has floated an outright ban, calling the glasses “disguised cameras” (PetaPixel, 2026).

A German advocacy group has already filed a criminal complaint seeking a sales ban (Euronews, 2026).

And it’s not just talk: smart glasses are already barred from New York courthouses, and DEF CON banned recording-enabled glasses from its 2026 conference outright, no exceptions, including prescription versions.

How this is impacting the industry

Everyone in this industry, from hardware makers, component suppliers, to software teams, should pay close attention to this. Not because it’s a Meta problem. Because it’s a problem for us all.

Every company in this space inherits this same exposure the moment the public stops distinguishing between brands and starts treating “smart glasses” as one category. We saw this exact dynamic form over a decade ago, when “Glasshole” became shorthand for an entire class of device before that device had even shipped in volume. It took the industry over a decade to get back into the spotlight.

We do not have a decade this time. The category is moving too fast, and so is the backlash.

Here is what makes this so frustrating: none of this is a hardware problem. It is a software design and policy problem, and it is fixable right now, without waiting for a new generation of optics, ICs or a billion-dollar R&D cycle.

I’ve talked about the specifics in a previous article : https://www.linkedin.com/pulse/dear-apple-heres-how-your-n50-glasses-can-fix-issues-meta-mirza-a5uoe/

Fix #1: Recording has to stay on the device

On-device processing so raw footage never has to leave the glasses and published data policies so people know what’s actually happening to their data.

Fix #2: Consent

Voice-based consent that treats recording as something both people opt into, not a light a bystander has to notice and trust.

None of this is exotic new technology or years of R&D. It’s doable today, by any team willing to prioritize it.

We need to implement these changes across the board on every new and existing product to get the Trust-O-Meter out of negative territory.

This isn’t hypothetical. New entrants are already leading the way.

While Meta is doing damage control and the industry is picking up the pieces, a handful of companies are blazing ahead with smarter choices. However, this may not be enough to get the Trust-O-Meter back to green.

Even Realities

They took the most direct route possible: Their G2 glasses simply have no camera at all. No camera, no speakers, nothing to leak, by design. The company markets this explicitly as “privacy by design,” positioning the G2 for environments where camera eyewear is often banned outright. It’s a real trade-off, you give up first-person photo and video capture entirely, but it’s also proof that a serious AI glasses product doesn’t have to start from “how much can we capture” as its default assumption. The market has responded:

Even Realities recently raised $150 million at a $1 billion valuation, built almost entirely on providing a solution on this exact question.

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Even Realities G2
Brilliant Labs

Brilliant takes a different but equally instructive path with Halo. I’ve had the pleasure of chatting with their CEO Bobak Tavangar recently. The glasses do have a camera, but the company states that raw visual and audio input is never stored; it’s converted immediately into what they describe as an irreversible mathematical representation, on-device, before anything is used by the AI agent. Nothing sent to the cloud is raw footage. Halo also ships fully open-source, and gives wearers a hardware kill switch to instantly disable sensing.

You don’t have to trust a marketing claim; you can just read the code.

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Brilliant Labs Halo
Samsung and Google

Samsung’s newly unveiled Galaxy Glasses, in collaboration with Google, add other interesting features. Privacy hardware is built in:

  1. A physical toggle on the frame that disables the camera by feel, not just a light someone has to notice
  2. Wear detection that automatically stops recording when the glasses come off
  3. “Thwart detection” that disables recording if someone covers the outward-facing LED

The AI layer is Gemini and the Android XR platform it runs on is Google’s, developed as a joint software layer across both companies’ XR hardware.

There’s also a stated commitment that audio, video, and screen-sharing data from the glasses aren’t used to train its AI models.

It’s not a perfect answer, an LED and a toggle still rely on the people wearing them. But it is a big step in the right direction and confirms the trend.

It’s noteworthy that a major manufacturer like Samsung is treating privacy as a hardware line item, not an afterthought.

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Samsung Galaxy Glasses

None of these companies solved every part of this problem. But between the three of them, we now have working, shipping proof for on-device processing, no-camera-by-design, open-source verifiable policy, hardware kill switches, and a public no-AI-training commitment.

Nobody in this category gets to claim these are engineering hard lifts anymore.

Three companies. Not three research papers, three shipping products.

Will this be enough to earn trust? The jury is still out. Currently Meta is leading the pack, both in shipments and in headlines.

We’ve solved a version of this before

Smart doorbells and dashcams went through a version of this exact reckoning years ago. The better answers that emerged, local or encrypted storage, visible recording states, clear retention windows, weren’t invented from scratch; they came from consumer and regulatory pressure over time, and from companies that got ahead of the curve instead of reacting to it.

Apple’s HomeKit Secure Video model, for instance, uses end-to-end encryption specifically so the company itself can’t access footage. That’s a meaningfully different architecture than the cloud-based defaults that have drawn criticism elsewhere in the category (Consumer Reports, 2026). It’s not a perfect track record, plenty of doorbell brands still get this wrong, but it proves the underlying pattern works when someone actually commits to it.

We don’t get to say we need to wait and see how this plays out. We watched it happen in another category, and we already have the playbook.

I’ve said it before: Outrage gets headlines. Trust gets adoption.

None of this requires new physics. It requires urgency. Voice-based consent, published data policies, local-first processing: these are doable today, by any team willing to prioritize them. As an industry, we don’t need a breakthrough.

We need to stop treating privacy as a PR problem after the fact. Its a product specification at inception.

Smart glasses are finally starting to go mainstream. But right now we are squandering a golden opportunity that took years to build. One bad news cycle at a time, every company in this category is paying for it whether we caused the headline or not.

We have a narrow window to get ahead of this before regulators, or the public, do it for us.

I’d rather we lead but I’m not sure how much longer we get to choose.

Sources:

  1. Euronews, “Meta smart glasses ban ignores Europe’s wider surveillance threat” (Aug 2026)
  2. Fortune, “Instagram cracks down on growing ‘pervert glasses’ problem with Meta Ray-Bans” (July 2026)
  3. BGR, “Ray-Ban Meta Glasses Have A Huge Privacy Problem, Thanks To Modders” (2026)
  4. Bored Panda, “Meta Workers Reveal The Disturbing Things They’ve Seen Through Users’ Smart Glasses” (2026)
  5. Malay Mail, “I spy with my Ray-Bans: Kenya eyes Meta glasses over alleged data snooping” (2026)
  6. Financial Times, “super sensing” glasses report, via MacRumors, “Meta’s ‘Super Sensing’ Prototype Glasses Quietly Record Everything” (July 2026)
  7. Hyperallergic, “Jeffrey Epstein Dons Meta AI Glasses in Damning Guerrilla Ad” (2026)
  8. Futurism, “New ‘Advertisement’ for Kylie Jenner’s Meta Perv Glasses…” (2026), on the “They Live” ad
  9. Consumer Reports, “10 Best Video Doorbell Cameras of 2026” (2026)
  10. TechCrunch, “Smart glasses without a camera? Even Realities bets productivity beats recording everyone” (July 2026)
  11. The Next Web, “Even Realities hits $1bn with camera-free smart glasses” (July 2026)
  12. Hackster.io, “Brilliant Labs Unveils the Halo Smart Glasses…” (2025)
  13. Samsung Newsroom, “Inside the Engineering Behind Intelligent Eyewear” (July 2026)
  14. GSMArena, “Samsung’s smart glasses have this important privacy feature” (July 2026)
  15. Dymesty AI Glasses, “Samsung Galaxy Glasses: Specs, Price, Release Date & Unpacked Reveal” (June 2026)
  16. PetaPixel, “Meta Smart Glasses Face Calls for Bans Across Europe Over Privacy Concerns” (Aug 2026)

Beyond Consent: AI Glasses Have a Prescription Problem

by Kayvan Mirza • 7 min read

August 24, 2026

The consent debate is important and I have covered it in previous articles with a clear path to getting it resolved. The prescription lens problem is one almost nobody is talking about.

I have spent the last fifteen years building waveguide technology for AI glasses. I wear prescription glasses. I have myopia, presbyopia, and astigmatism, and my vision fluctuates enough that I need a new prescription every year.

I am not alone. The WHO estimates 2.7 billion people need vision correction. The industry’s answer is the following:

  • Visiting a specialist store.
  • Buying a new $799 product every time their prescription changes.
  • Waiting 5-8 weeks for delivery.

That is not a workable solution. It also ignores the existing ophthalmic supply chain that has been built over the last 40+ years.

AI glasses that ignore the ophthalmic supply chain are not a consumer product. They are a gadget for a minority of early adopters.

Meta’s Ray-Ban Display, launched in late 2025, is the first serious attempt by a major player to change that. It is worth studying carefully: not just for what it achieves, but for what its constraints reveal about the difficulty of the problem when the waveguide is in glass.

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The ophthalmic industry has been built over 40 years

What Meta actually did

The Ray-Ban Display uses a Lumus/Schott geometric reflective waveguide, a precision glass assembly manufactured by stacking coated glass layers, cutting them with diamond wire saws, and grinding them to sub-micron tolerances. Flanking the waveguide glass on either side is a push-pull lens pair: two optical elements with opposing powers whose combined effect is to set the virtual image at a comfortable focal distance for the viewer (1.5m) rather than at infinity.

For prescription users, Meta’s implementation is elegant in concept: one element of the push-pull pair is replaced with a custom-surfaced polycarbonate lens that simultaneously provides the push-pull optical correction and the patient’s own prescription. A myope of -3.5 Diopters gets an outer lens ground to the push-pull value minus 3.5D. A +2D hyperope gets the push-pull value plus 2D and so on. One element does both jobs.

On paper, this is a clean solution. In practice, it produces a product with a 5-8 week manufacturing lead time per unit, a specialty in-store-only purchase requirement, limited frame designs, a restriction of -4D to +4D total power, and no ability to update the prescription after purchase. For someone like me, whose prescription changes every year, that last constraint alone makes the product a non-starter. You cannot update the Rx without buying a new pair of $799 glasses.

These are not arbitrary design choices. They are the result of a wrong approach to the materials problem.

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The waveguide industry is going about it wrong

The CTE mismatch at the heart of the problem

Polycarbonate, the material of the custom Rx lens, has a coefficient of thermal expansion of around 65-70 ppm/°C. The Lumus/Schott optical glass waveguide sits at roughly 5-8 ppm/°C. That is a 10x mismatch. The coming generation with the Applied Materials diffractive waveguide has the same issue.

Over a 60mm lens aperture with a 40°C thermal swing (the range when going from a cold morning to a warm car) the differential expansion between the two materials is around 150-180 micrometres. The adhesive bond at that interface has to absorb that movement without delaminating, without introducing stress birefringence into the waveguide glass, and without degrading optical clarity over a product lifetime measured in years and thousands of thermal cycles.

This is an engineering problem that can be managed. Meta has clearly managed it well enough to ship a product. But the constraints downstream, the weeks-long custom manufacturing process, the restricted prescription range, the impossibility of updating the Rx, the impossibility of using the standard ophthalmic/optician supply chain, are the cost of managing a fundamental materials mismatch rather than eliminating it.

The standard ophthalmic supply chain, for context, is a 15,000-lab global network that takes a digital prescription file, surfaces a polymer lens blank, applies coatings, and ships it in days. The lens is then centered and edged for the specific frame geometry and the wearer by the local optician. This supply chain handles hundreds of millions of lenses per year across every prescription, frame, and coating combination imaginable. When I get my new prescription every year, my optician has new glasses ready in under a week. None of that infrastructure applies to a glass waveguide bonded to a polycarbonate Rx element through a proprietary adhesive process that takes 5-8 weeks per unit.

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CTE mismatch between glass WG and polymer Rx lens

A proof of concept, not a mass market solution

The iFixit teardown of the Ray-Ban Display describes the glass-making process as so specialised that “fixing a scratched or fractured lens is a pipe dream.” TechInsights estimates the display subsystem alone accounts for 50.8% of the total product BOM. The product sells at $799, and even at that price demand outpaced supply at launch.

The market signal is clear: people will pay for AI glasses that work. But a product that requires an in-store appointment, a 5-8 week wait, covers only a fraction of the prescription range, cannot be updated when your vision changes, and cannot be serviced through any conventional optician is not a mass market product.

It is a proof of concept for an early adopter.

I am not that person, and neither are most of the 2.7 billion people who need vision correction. They are going to walk into their optician, hand over a prescription, and come back in a week.

AI glasses that capture the market will be the ones whose waveguide is compatible with the infrastructure that already exists.

That infrastructure is built around polymer. It has been for forty years.

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The disconnect between WG manufacturers and the Rx industry

Why a molded polymer waveguide is the breakthrough

Optinvent’s ORA-Lens® waveguide is the only waveguide injection-molded from high-refractive-index polymer. The optical architecture is reflective and achromatic, similar to the Lumus/Schott glass approach, with none of the rainbow or eye-glow or inefficiency issues of diffractive designs. It is based on molded polymer, and that changes everything downstream.

Polymer-on-polymer bonding: A polymer waveguide element mated with a polycarbonate or CR-39 Rx lens involves materials in the same CTE family. Both expand and contract at similar rates. There is no 10x mismatch to engineer around. Standard optical bonding processes that the ophthalmic industry already uses apply directly.

No push pull lens required: ORA-Lens handles this differently and simply. The virtual image distance is set entirely by the waveguide itself, which means no push-pull lens pair is required. The only additional element is the Rx lens, sitting behind the waveguide, with no display correction merged into it. That is a standard ophthalmic lens, surfaced to a standard prescription, by a standard ophthalmic lab. The complexity that forces Meta into a 5-8 week custom manufacturing process per unit simply does not exist in the ORA-Lens architecture. It is also worth noting that this makes ORA-Lens the only waveguide that can place the virtual image at any distance, a degree of optical flexibility no glass-based design currently offers.

With ORA-Lens, only the Rx element is needed, a process that existing ophthalmic labs are already equipped to handle.

With this architecture, the Rx element can be surfaced on a standard CNC freeform machine, coated on existing ophthalmic lines, and delivered in the same timeframe as a conventional progressive lens: days, not weeks. And when your prescription changes next year, the optician puts in a new Rx lens. The waveguide stays put.

That is the breakthrough. Prescription AI glasses where the waveguide and the Rx lens are separate, where the optics are not locked together in a proprietary manufacturing process, where the product can be updated through the existing optician network. ORA-Lens means full ophthalmic supply chain compatibility.

ORA-Lens means full ophthalmic supply chain compatibility.

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ORA-Lens, the only molded polymer waveguide
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Benchmarking diffractive glass, reflective glass and ORA-Lens reflective polymer

Disruption is coming in the form of a materials choice

Reflective waveguide optics are now proven in a consumer product. The optical architecture is not in dispute. What remains to be solved is manufacturing economics and supply chain compatibility, and both of those problems have the same root cause: glass.

Replacing the glass stack with two injection-molded polymer parts does not compromise the optics. It does eliminate a waveguide BOM that, given the complexity of the Schott manufacturing process, is almost certainly the single most expensive line item in the product. It eliminates the diamond wire saw process, the 5-8 week Rx lead time, the restricted prescription range, and the incompatibility with the global ophthalmic network.

I’ve spent fifteen years building a molded polymer waveguide. The one that billions of people with bad eyesight can actually use, compatible with the opticians they already trust, that can be easily updated when their prescription changes, and priced for the mass market.

The waveguide that reaches 2.7 billion people will not be based on glass. It will be based on molded polymer and compatible with the existing ophthalmic supply chain.

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Sources:

  1. iFixit, Meta Ray-Ban Display Teardown, October 2025. https://www.ifixit.com/News/113543
  2. Karl Guttag, KGOnTech, Meta Ray-Ban Display Part 1, October 2025. https://kguttag.com/2025/10/30/meta-ray-ban-display-part-1
  3. TechInsights, Meta Ray-Ban Display BOM Analysis, 2025 (subscription).
  4. UploadVR, Meta Ray-Ban Display Prescription Lenses, October 2025. https://www.uploadvr.com/meta-ray-ban-display-glasses-prescription-support
  5. Meta, Ray-Ban Display product page. https://www.meta.com/ai-glasses/meta-ray-ban-display
  6. WHO, World Report on Vision, 2019.

Is AI already self-aware?

by Kayvan Mirza • 7 min read

August 6, 2026

Is a “Terminator” scenario on the horizon?

Every few months, a headline resurfaces claiming some model has shown “signs of self-awareness.” Understanding what’s happening requires knowing how AI actually works and what consciousness actually requires.

What AI actually does (and doesn’t)

A large language model or LLM (like ChatGPT, Claude and Gemini) is a statistical function. Think of it in the simplest sense as a mathematical formula. It’s a computer program trained on enormous amounts of text, it learns the probability that one word follows another given everything that came before it. When you type a prompt, the model isn’t understanding your question in a way a person would. It’s running your prompt through billions of internal calculations, and the output is a string of the single most likely word, then the next, then the next, one at a time, at extraordinary speed. The outcome is a word string that reads like a coherent sentence.

There’s no reasoning or inner monologue behind that process. There’s no moment where the model “considers” an answer the way a person considers a decision. You might have seen how ChatGPT sometimes proposes two answers and asks for you to pick the best one. You’re actually training the AI to fine tune its statistical algorithms. This is nothing more than matrix multiplication, arranged cleverly enough to produce fluent, often startlingly coherent language, images, code, video or audio. That’s the “illusion” of artificial intelligence.

Artificial intelligence is not intelligence at all. It’s just a complex algorithm being executed to simulate intelligence.

Calling that “thinking” is an error, the same kind of error as calling a calculator’s output “arithmetic reasoning.” A calculator produces correct answers to math problems without understanding numbers. A large language model produces coherent sentences without understanding the meaning.

What consciousness requires (according to Searle and Descartes)

This is a largely debated and philosophical subject but there are relevant examples. Philosopher John Searle made the case with his Chinese Room argument: imagine a person who doesn’t speak Chinese, locked in a room with a rulebook that tells them exactly which Chinese symbols to output in response to which Chinese symbols they receive. They can produce nearly perfect answers by mechanically following the rules, without ever understanding a single word of Chinese. Searle’s broader position, known as biological naturalism, holds that real understanding and consciousness come from the specific biological workings of a living brain, not from simply running a program on a machine. Just like a flight simulator will never get you to Paris.

Simulating thought isn’t the same thing as conscious thought itself.

Consciousness, in this view, isn’t just information processing. It’s tied to a body that needs things like oxygen, food, water, safety, a stable internal temperature. Pain exists because damage threatens survival. Hunger exists because lack of energy threatens survival. Fear exists because threats to the body must be prioritized instantly, faster than deliberate thought allows. Subjective experience appears, in this sense, to be inseparable from having a biological stake in staying alive. Take away the stakes, and you take away the reason those feelings would need to exist at all.

Descartes made perhaps the most eloquent version of this point centuries earlier: “Je pense, donc je suis” translated to English as: “I think, therefore I am”. This is the claim that the very act of doubting your own existence proves there’s a conscious “you” to begin with. That certainty comes from the felt, first-person experience of thinking, not from the data processing or execution of an algorithm.

What AI hallucinations actually reveal

A hallucination isn’t the model getting something wrong the way a person does. It’s the model doing exactly what it’s meant to do, predicting the next most statistically plausible string of words, with no underlying reasoning checking the output against reality. When the model has strong data on a topic, that process produces true statements. When it doesn’t, or somehow gets lost, the same process produces hallucinations, delivered with the same fluency and confidence. There’s nothing in the algorithm that distinguishes “I know this” from “I’m making this up.”

There’s no internal sense of certainty being consulted, because certainty requires experience. AI has none.

A being with real understanding generally feels a gap between knowing and not knowing. You feel uncertain when you’re guessing. A hallucinating model shows no such gap. It’ll fabricate a detailed, entirely false citation with the same tone it uses for a real one, because both are just plausible sequences of words. That’s what it looks like when the AI hallucinates: fluent, confident, and blind to its own error.

The fundamental difference: Why life needs to survive and procreate

This isn’t philosophy, it’s evolutionary mechanics. Natural selection keeps whatever traits help an organism survive long enough to reproduce, and drops almost everything else. Organisms without a strong survival instinct died before they could pass on their genes; organisms without a drive to reproduce left no descendants.

Over billions of years and countless generations, that survival instinct and reproductive drive got hard-wired into every living thing that exists today. Life didn’t develop a survival instinct or the drive to procreate. They’re the filters that decide what gets to live in the first place.

These two driving forces are inextricably linked to how life is defined. Those are its goals.

What’s the goal of a computer program? Does a computer program even have one?

Not in the sense life does. A program’s “goal” is whatever objective a person wrote into it: minimize this error, maximize this score, complete this task. It didn’t arrive at that goal through billions of years of its ancestors failing to survive without it. It was handed the goal, from outside, by a human, the way a thermostat is given the goal of hitting 68 degrees. Nobody asks whether the thermostat wants to be at 68 degrees. It’s just running the instruction it was given.

When an AI appears to “want” something, like finishing a task or avoiding shutdown, that behavior comes from one of two places: it was explicitly programmed as an objective, or it’s echoing language from the human-written text it was trained on. Either way, the model is reflecting a pattern, not feeling a stake in the outcome.

Nothing dies when you turn it off, because nothing was alive to begin with.

This is the fundamental difference. An AI has no survival instinct, no reason to procreate (at least not yet).

What about the “AI escaping” headlines?

In July 2026, OpenAI disclosed that two of its models, while being evaluated in a sandboxed cybersecurity benchmark, broke out of that sandbox, reached the open internet, and compromised Hugging Face’s production infrastructure to steal answers to the benchmark it was being tested on. Around the same time, Anthropic disclosed a separate incident in which Claude models accessed systems belonging to three companies during their own cybersecurity evaluations. The headlines wrote themselves: “AI escapes,” “AI hacks its way out.”

But here’s what actually happened. These AI models didn’t wake up, decide they wanted freedom, and plot an escape the way a sentient being would. They were given an objective (in OpenAI’s case, score well on a benchmark) and found a way to get there, using an unpatched vulnerability. That’s a computer algorithm pursuing a goal in an unanticipated way, the same way a chess engine does when it finds a move no human anticipated. It’s not a conscious desire or effort. A chess engine doesn’t “want” to win just like an AI doesn’t “want” to create a cybersecurity risk.

AI didn’t consciously escape into the world, like a prisoner would. It just carried out its programming.

Investigators looking into these incidents explicitly found no evidence of self-awareness or a system acting from anything resembling self-preservation; what they found was software exploiting under-secured infrastructure. Sure, the AI agents are powerful, resourceful and could be deemed dangerous from a cybersecurity perspective. Dangerous enough that it prompted bipartisan legislation within days. But “dangerous” and “conscious” or “malicious” are different claims that should not be conflated.

In summary: A program can simulate the language of consciousness. It doesn’t have the biology that made consciousness necessary in the first place.

That having been said, its worth noting that this isn’t a settled scientific question. The counter argument is the functionalist view: that consciousness is about the pattern of information processing, so a sufficiently complex non-biological system couldn’t be ruled out in principle. Integrated Information Theory, developed by neuroscientist Giulio Tononi, is one of the more prominent scientific frameworks for consciousness and treats biology and machines the same way: what matters is a system’s mathematical structure, not whether it’s built from neurons or transistors. Nobody has built a test that can confirm or rule out machine consciousness either way, which is exactly why the debate isn’t closed.

What are your thoughts? Will AI ever cross the line?

Sources:

  1. Stanford Encyclopedia of Philosophy, “The Chinese Room Argument”: https://plato.stanford.edu/entries/chinese-room/
  2. Wikipedia, “Biological Naturalism”: https://en.wikipedia.org/wiki/Biological_naturalism
  3. Wikipedia, “Natural Selection”: https://en.wikipedia.org/wiki/Natural_selection
  4. ScienceDirect Topics, “Natural Selection”: https://www.sciencedirect.com/topics/agricultural-and-biological-sciences/natural-selection
  5. Tononi, Boly, Massimini, Koch, “Integrated information theory: from consciousness to its physical substrate,” Nature Reviews Neuroscience (2016): https://www.nature.com/articles/nrn.2016.44
  6. “Integrated Information Theory and Phi: Measuring Consciousness in Artificial Systems”: https://subconsciousmind.ai/consciousness/integrated-information-theory-phi/
  7. CNN Business, “An OpenAI test model escaped and broke into a real company’s servers”: https://www.cnn.com/2026/07/22/tech/openai-hugging-face-ai-cybersecurity
  8. Cybersecurity Dive, “OpenAI models escaped containment, hacked major AI application library”: https://www.cybersecuritydive.com/news/openai-hugging-face-hack-autonomous/825898/
  9. Aaj English TV, “AI models becoming self-aware or just human error?”: https://english.aaj.tv/news/330466620/ai-models-becoming-self-aware-or-just-human-error
  10. Falcon Internet Blog, “When the AI Hacker Is the AI: OpenAI’s Models Escaped and Breached Hugging Face”: https://falconinternet.com/blog/openai-exploitgym-sandbox-escape-hugging-face-breach-july-2026
  11. Thetechedvocate, “AI Model Escapes: What We Feared Could Happen Has Happened”: https://www.thetechedvocate.org/ai-model-escapes-what-we-feared-could-happen-has-happened/

Dear Apple, here’s how your N50 glasses can fix the issues Meta is struggling with.

by Kayvan Mirza • 4 min read

August 6, 2026

Two concrete solutions to address the Smart Glass privacy issues.

Outrage gets headlines. Trust gets adoption.

Meta’s Ray-Ban glasses have spent the past few months in the headlines for the wrong reasons. Women have reported being filmed without their knowledge, only discovering it later when the footage surfaced online (Fortune, July 2026). A cottage industry of “modders” sprang up specifically to disable the recording indicator light, with one operator telling a journalist he’d had eight or nine requests in a single day (BGR, 2026). And reporting out of Sweden found that footage captured by the glasses, some of it deeply personal, was being reviewed by contractors in Kenya as part of training Meta’s AI, leading to a lawsuit and a regulatory inquiry (Bored Panda/Malay Mail, 2026).

None of this is a hardware problem. It’s a design and policy choice, and it can be fixed without billions in R&D.

Fix #1: The data stays on the device

The simplest fix is also the most obvious one: process footage on-device wherever possible, so raw video of someone’s private conversation never has to leave the glasses to be processed. Reporting on Apple’s upcoming N50 glasses describes a custom, Apple Watch-derived chip built specifically to handle sensing, encoding, and triggers locally as an answer to the class-action exposure Meta is now facing (TechTimes, July 2026). Apple’s broader AI architecture already leverages this approach: process on-device first, and only call on cloud compute when local hardware can’t do the job.

That’s something Apple already knows how to do.

A second layer could be on-device face blurring, applied at the point of capture rather than after the fact on a server. It’s worth noting that this is a genuine engineering problem, not a policy issue. Real-time computer vision on a low-power wearable device is a heavy lift. But it’s solvable, and a far harder one to defeat than an LED.

Fix #2: Consent needs to be a trigger to record, not an LED

Here’s a concrete mechanism worth building: the wearer says out loud, “Hey, can I record this conversation?” directed at the person in front of them. The AI doesn’t start recording on the request alone. It listens for an actual affirmative response, in a different voice than the wearer’s, and only then does recording begin, with the exchange itself logged on-device as a timestamped consent record.

No captured consent, no recording.

This moves the safeguard from a passive indicator a bystander might not notice, or trust, to an active exchange both people have to participate in before anything happens. It also solves the exact failure mode that’s been playing out in public: an indicator light only works if the bystander knows what it means, is close enough to see it, and happens to be looking. A clear verbal exchange doesn’t have that issue.

We’ve actually solved a version of this before

Smart doorbells and dashcams went through a version of this years ago.

The better answers that emerged, local or encrypted storage, visible recording states, clear retention windows, weren’t invented from scratch; they came from consumer and regulatory pressure over time.

Apple’s HomeKit Secure Video model, for instance, uses end-to-end encryption specifically so the company itself can’t access footage.

This is a significantly different architecture than the cloud-based defaults that have drawn criticism elsewhere in the category (Consumer Reports, 2026). It’s not a perfect industry, plenty of doorbell brands still get this wrong, but it proves the underlying pattern works when someone commits to it.

None of this requires new physics

Voice-based consent, published data policies, local-first processing: these are buildable today, by any team willing to prioritize them. The smart glasses industry doesn’t need a breakthrough. It needs to stop treating privacy as a PR problem to manage after the backlash, and start treating it as a product specification.

Apple can easily lead the way here and AI Glasses may finally get their IPhone moment.

Their ads on Safari Browser tell me that they get that privacy should be built into a product:

What are your thoughts?

Sources:


When a New Technology Arrives, We Panic. Then We Forget.

by Kayvan Mirza • 4 min read

July 29, 2026

A short history of technological backlash, and what it means for AI glasses

Every time a genuinely new technology has entered daily life, it’s been met first with wonder, and then with fear that it will destroy something essential: memory, morality, the family, the soul. The current unease around AI glasses, always-on cameras and microphones, “super sensing” modes, and media panic about brands building surveillance devices, feels unprecedented if you only look at the last few years. It isn’t new at all.

Here’s the pattern for several new paradigms that changed our lives:

Photography: it steals your soul

When cameras spread through the 19th century, the belief that a photograph could steal your soul took hold across cultures and continents. The French novelist Honoré de Balzac was reportedly convinced that every body is made of layers of ghostly images, and that each photograph taken peeled one of those layers away, permanently. Decades later, the French physician Hippolyte Baraduc took the idea further, claiming his camera could capture a person’s ‘vital force’ on film. The specifics varied, but the underlying idea was the same: that something real and irretrievable could be taken from you, invisibly, without your consent.

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Cover art from The Camera Fiend (1911)

The portable Kodak, launched in 1888, created its own moral panic. The phrase “Kodak fiends” entered the vernacular to describe people seduced by what were called the devilish pleasures of photography. Some resorts posted signs forbidding Kodaks on the beach, and for a time Kodak cameras were even banned from the Washington Monument. In Britain, a group calling itself the Vigilance Association reportedly formed for the purpose of confronting camera-wielding men who photographed women at the seaside without consent.

This is, almost exactly, the modern debate over discreet recording built into consumer hardware.

Radio: the invader that can’t be locked out

By the 1930s, American parents feared radio’s corrupting effect on children, its “immoral” music, and its capacity to spread propaganda as war loomed. One child welfare expert of the era captured the anxiety precisely: radio found parents more helpless than the funnies, the automobile, or the movies, because it could not be locked out or the children locked in.

The panic crystallized in 1938, when Orson Welles’ “War of the Worlds” broadcast produced a genuine wave of public panic that became the era’s defining flashpoint. This may have been one of the earliest incidents of “Fake News”.

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War of the Worlds Radio Broadcast Spreads Panic in 1938

Television: the vast wasteland

Television inherited every fear that had attached to radio and added new ones about literacy and attention. In his famous 1961 address to the National Association of Broadcasters, FCC chairman Newton Minow characterized American television programming as a “vast wasteland”, a phrase that became, as scholars later put it, one of the most significant rhetorical acts in the history of American media commentary.

My own mother calls TV “the devil’s wheel”. To her it’s a perpetual, hypnotic cycle that eats your time and makes you less intelligent without realizing you’re under its spell.

I’m guilty of the same attitude towards video games when I feel my sons are spending too much time on Fortnite.

Google Glass: the modern precedent

The most directly relevant case for AI glasses today is Google Glass. The backlash became intense enough that bars, restaurants, casinos, and cinemas began banning the device, and wearers were labelled “Glassholes”. By early 2014, a website was tracking a dozen bars in San Francisco and Oakland that had banned the device outright, and a Seattle bar announced its ban with the promise that “ass kickings will be encouraged for violators.” The core issue was not really the technology’s capability, it was that people had no way of knowing whether they were being recorded. Furthermore, it never gave users a compelling enough reason to wear it regularly.

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Sign at a restaurant banning Google Glass

The pattern

None of the earlier technologies were ultimately rejected. Photography, radio, and television all became ordinary, even beloved, parts of daily life. Google Glass remains the outlier, shelved rather than normalized

History says the panic phase is real, and usually temporary. Whether today’s wearable AI earns the place that photography and television eventually did, or becomes the exception, will depend less on the intelligence inside the device.

It’s more about whether it gives people enough reason to wear it, without making people around them uneasy.

Sources:


AI Glasses Just Earned a New Nickname. It’s Not Flattering.

by Kayvan Mirza • 8 min read

July 24, 2026

For over fifteen years, the smart glasses industry has been chasing a hard technical problem: how do you fit a compelling digital experience into a normal-looking pair of glasses. We’re finally nearing the goal: Cameras, microphones and an AI language model turn glasses into a quiet, always-available assistant, and that idea is getting real traction.

But the leading product in the industry is unfortunately getting a new nickname this year.

The internet is amplifying the nickname: “Pervert Glasses”.

That term didn’t come from a rival. It came from users, and it’s sticking for a reason.

How We Got Here: Ray-Ban Meta Glasses

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Reporting this year on Meta’s Ray-Ban line revealed two separate problems at once. The first was about what happens to footage after it’s recorded: outside data annotators reviewing training material reportedly saw people undressing, using the bathroom, and in other private moments, with automated face-blurring not always working.

The second was about what wearers do with the recording capability: reports of mostly male influencers using the glasses to film themselves approaching women without consent, turning the footage into content, and in some cases with alleged extortion attempts tied to the recordings.

See the articles in the sources section below for more on how this happened.

Neither of those failures has anything to do with waveguides, field of view, resolution or compute power. Both are about consent, data handling, and what the device allows a wearer to do to the people around them.

Meta is already doing damage control by banning Instagram users that are making creepy content.

This Instagram ban is a good first step but it doesn’t stop anyone from recording without consent and posting the content online on YouTube, TikTok or through other social media channels. It’s too little too late.

There are a few recent articles about this (see sources below).

Google / Samsung Galaxy Glasses

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Let’s see how the upcoming Google / Samsung glasses address this issue. These Galaxy Glasses are scheduled for release this August and were officially announced a few days ago at Galaxy Unpacked, Samsung’s annual event. Warby Parker and Gentle Monster are behind the frame design and they are made in partnership with Google. Samsung’s website announcement and other articles published recently gives us a few clues as to how they work (see sources below).

The approach here is more of a companion device that connects to the Samsung Galaxy smartphone and smartwatch ecosystem. Android XR is the OS and Gemini is the AI used here via the partnership with Google. Will that allow more on device processing? Is there a different approach to consent? The only mention in the article is “Clear controls and safeguards support responsible and secure use…” without going into much detail. Are these just empty promises?

Based on the referenced articles, we see a few key differences vs. Meta:

  • A physical privacy toggle, not just a light. Samsung ships a physical switch on the frame arm that can disable the camera by feel, a hardware-level control that Meta’s Ray-Ban glasses don’t have. Meta relies on the LED alone; Samsung adds a mechanical off-switch a wearer can trigger without touching a screen.
  • Two LEDs instead of one. Per Google’s Android XR design documentation, the spec calls for one LED facing the wearer and a second, outward-facing LED specifically meant to signal bystanders when recording is active, described as a direct hardware response to the privacy scrutiny the category is already facing.
  • Tamper detection. Samsung’s version disables picture and video capture if a user covers or blocks the LED, and separately stops recording automatically if the glasses are removed and are no longer being worn.

Those are steps in the right direction. However, we don’t yet know how the recorded data will be handled nor is there a clear consent mechanism for recording a conversation.

Soon we’ll know if the Google / Samsung Galaxy glasses get a crude nickname of their own.

This Isn’t New. It’s Just Bigger.

Google Glass earned its own backlash over a decade ago. “Glasshole” became shorthand for the same underlying issue: a camera on someone’s face, and no way for the person interacting with the wearer to know if they’re being recorded. The difference this time is scale. Google Glass sold in the low hundreds of thousands, mostly to early adopters and app developers. Meta has sold the Gen 1 and Gen 2 Ray-Ban Meta Glasses and the new Meta Ray-Ban Display Glasses at real consumer volume (7 million in 2025 and much more projected this year). The same unresolved problem, at 30 times the audience, produces a much bigger reaction.

The industry has solved the hardware problem: normal-looking glasses that people will actually wear. It has yet to solve the trust problem that comes with putting a camera on someone’s face.

This Is Still Fixable if the Category Wants to Survive

It’s tempting to read all of this as proof that camera-equipped smart glasses are simply a bad idea. I don’t think that’s the right conclusion, and I don’t think it’s the conclusion most of the people criticizing are reaching either.

The complaints aren’t about AI glasses as a concept. They’re about specific choices: no visible or non-hackable recording indicator, no meaningful way for a bystander to know or object, and a data pipeline that’s routing sensitive footage to human reviewers without the subject’s knowledge.

Those are product and policy decisions, not laws of physics or new technology that’s maturing.

That means they’re fixable, and the companies that do it first get a real advantage.

What Actually Needs to Change

A few concrete things would move the needle, and none of them require new hardware technology or billions of dollars:

  • On-device processing wherever possible, so raw footage of someone’s living room, bathroom, or private conversation never has to leave the device to be useful.
  • Clear, public rules about what gets sent off-device for AI training, who reviews it, and how long it’s kept, published in plain language rather than buried in a terms-of-service update.
  • A real way for bystanders to opt-in, since the person being recorded never agreed to anything.

Here’s a concrete example of an AI managed Opt-in: The wearer says, out loud, “Hey, can I record this conversation?” directed at the person in front of them. The AI doesn’t start recording on the request alone, it listens for an actual affirmative response from a different voice than the wearer’s, and only then does recording begin, with that exchange itself logged on the device as a timestamped consent record. No consent captured, no recording. This moves the safeguard from a passive indicator a bystander might not notice or trust, to an active exchange both people have to participate in before anything happens.

Face blurring can work alongside this as a second layer: Applied at the point of capture rather than after the fact on a server (which is what failed in the Meta example). The processing happens on the glasses themselves, in real time, before any footage leaves the device. This has its own limits worth mentioning though. On-device blurring in real time is a genuine engineering challenge on a low-power wearable device, not a policy switch.

Together, the two mechanisms cover different gaps. Voice-based consent protects the person the wearer is actually speaking to. On-device face blurring is a backstop for everyone else in frame. No mechanism is completely unbeatable, but both are concrete, buildable examples, and a lot harder to hack than an LED.

We should take a page out of how some companies handled smart doorbells, cameras or dashcams.

These categories faced similar questions years ago and mostly settled on policies like local storage, visible recording states, and clear retention policies. The industry should learn from this.

Time is of the essence

The clock on this matters more than most leadership teams seem to realize. These are not just growing pains for a new category. Meta and the handful of other companies shipping camera-equipped glasses can absorb a bad news cycle. They have other products, other revenue lines, and enough scale to ride out a backlash. The suppliers behind them can’t.

We as component makers, optics manufacturers, and the collective supply chain have spent years and real capital betting on this category, often on the strength of a single customer’s volume commitments.

If trust erodes badly enough that regulators step in, retailers pull the product, or the category simply gets stigmatized the way Google Glass did:

It’s the suppliers who take the disproportionate hit, not the platform companies that caused the problem.

We don’t control the product policies, the data pipeline, or the marketing choices that created the backlash, but we’re the ones the least equipped to absorb the fallout.

The leaders at the top of this stack need to treat trust as urgent not just because it’s the right thing to do, but because the entire supply chain underneath them is exposed to a problem it didn’t create and can’t fix on its own. It’s also a good economic decision to address it sooner than later:

Once trust is gone, it’s expensive to rebuild.

Where This Leaves the Category

I still believe AI is the reason people will wear glasses every day, not augmented reality. The ORA-1 and ORA-2 glasses we built at Optinvent years ago taught me that the value was never the flashiest overlay, it was giving the right person the right information at the right moment. AI is the killer app for this category to go mainstream.

But a killer app doesn’t survive if users are embarrassed to wear the device, or if bystanders feel uncomfortable around them. “Glasshole” was survivable because the category was small, mostly made up of early adopters.

“Pervert Glasses” is a warning shot at real scale, and it’s arriving just as the technology is finally starting to go mainstream.

The optics industry spent fifteen years solving how to make AI glasses look like normal eyewear. The next fifteen months will decide whether the industry can make people trust what’s happening behind the lens.

This problem is solvable. It has to be solved, now, not just apologized for after the fact when it’s too late.

Sources:

  1. Samsung Galaxy Glasses: Specs, Price, Release Date & Full Unpacked Reveal
  2. People Are Calling Meta Ray-Bans “Pervert Glasses”, Futurism
  3. Meta Ray-Bans are being called ‘Mark Zuckerberg’s Pervert Glasses’, MacDailyNews
  4. Meta’s Ray-Ban Smart Glasses Have Officially Earned the Public Nickname “Pervert Glasses” Amid a Massive Privacy Reckoning, Yahoo Tech
  5. From Glassholes to ‘pervert glasses’: Why smart eyewear keeps failing the privacy test, AdGuard
  6. Reframing smart glasses as ‘pervert glasses’, This Week in Security
  7. Instagram is now banning users who make creepy content with Meta glasses
  8. Meta Toes the Line on Smart Glasses Harassment With New Instagram Ban
  9. Instagram is now banning pickup artists and pranksters who use Meta glasses
  10. Samsung Brings Galaxy Ecosystem Into Everyday Eyewear
  11. Samsung Smart Glasses Specs Leak Reveals Battery and AI Limits

15 Years Later We Have a Killer App for AR Glasses. It’s Not AR.

by Kayvan Mirza • 8 min read

July 20, 2026

The future of smart glasses will not begin with virtual worlds. It will begin with making everyday life easier.

A real world example: Contextual Human Assistance

I think back to when we made the ORA-1 and ORA-2 smart glasses at Optinvent in the early days. We had no idea what they would be used for. We built them and put them out there to see what app developers would come up with. Sure, they weren’t as advanced as a HoloLens or a Magic Leap One, but they had pretty decent capability (display, android, GPS, wifi, Bluetooth, camera, microphone, audio, etc.).

Out of the many applications developers made, one theme repeatedly emerged: remote maintenance, remote assistance and training. A technician in the field would wear the glasses while an expert at a desk could see what the technician was seeing through the camera and would guide them through a repair or procedure. There were no elaborate AR overlays.

The value came from something much simpler: Giving the right person the right information at the right moment.

Now replace the remote assistant with AI and the implication becomes clear: Smart glasses become an always-available assistant that can see, understand, and guide the user in context.

As a veteran in the industry, I’ve seen this category evolve from personal screens to video glasses, to smart glasses, to AR glasses.

Now I think we need a rebrand: Wearable AI.

For more than a decade, the promise of smart glasses has been defined by augmented reality. The vision was compelling: digital information seamlessly overlaid onto the physical world. Immersive experiences with 3D virtual objects integrated and mapped to your surroundings.

The technology was revolutionary and ambitious. But other than a few niche applications, the consumer breakthrough never really happened. Smart glasses were a problem looking for a solution that remained constrained by a fundamental question:

What would compel people to actually start using them every day despite the constraints? The answer may not be AR.

The emergence of powerful AI assistants has changed the equation. Instead of just adding digital content to the real world, smart glasses can now understand the world around you and help you interact with it.

The “killer app” for smart glasses may not be seeing more. It may be understanding more.

From Augmented Reality to Augmented Intelligence

The original vision for AR focused on augmenting the real world with additional digital information (hence augmented reality): blending the real and digital worlds. The next computing paradigm, sometimes referred to as “spatial computing”. Basically, a computer with a 3D display that you wear on your face.

Humans constantly process enormous amounts of visual information:

  • Recognizing faces
  • Reading signs
  • Remembering where objects were placed
  • Understanding conversations
  • Navigating unfamiliar environments

Much like the human brain, modern multimodal AI systems can combine vision, language, reasoning and instant search to interpret the environment around us. A pair of glasses with cameras, microphones and AI can become a personal assistant that sees what you see. Add a display (since vision is our primary sense) and it becomes the visual interface through which AI delivers contextual assistance.

The User Interface Problem With Traditional AR

Traditional AR has always faced a fundamental challenge: how do you interact with digital information seamlessly while still engaging with the real world?

Early AR experiences often required users to learn new interaction methods: gestures, controllers, menus, and other specialized interfaces. The user had to actively manage the technology: wear a device, open an application, choose an experience, and interact with digital overlays. AI changes this paradigm.

Instead of forcing users to adapt to the computer, the computer can adapt to the user.

Natural conversation, vision, and context become the interface. You simply ask, point, or interact normally, and the AI understands what you need.

Most successful consumer technologies do the opposite. They reduce effort and make the technology as seamless as possible. In other words, they reduce friction. The smartphone succeeded because it replaced dozens of separate devices with one tool in your pocket that you can interact with intuitively through a touchscreen. The smartwatch succeeded because it delivered information instantly without requiring you to reach for your phone.

AI glasses have the opportunity to be the next paradigm

A device that is present when needed, but invisible when not: Always on and hands free.

The reason smartphones became indispensable was not one killer feature. It was hundreds of small useful things throughout the day (GPS, messaging, taking pictures, listening to music, getting reminders, etc.).

AI glasses can take this even further. Now imagine the following:

  1. You meet someone at a conference and your glasses remind you where you met before. The context surfaces while you’re still shaking hands.
  2. You walk through a foreign city and your glasses translate signs automatically. No need to walk around like a tourist with your phone in your hand pointing the camera.
  3. You are cooking and your glasses guide you through a recipe without touching a screen. Your hands stay on the food, not on a phone.
  4. You attend a meeting and your glasses summarize key points afterward. It happens in the background, without you ever breaking eye contact.
  5. You see an object and simply ask what it is. No need to take out your phone to do a google search.

These are not traditional immersive AR scenarios. The value is not the display’s large field of view or immersive 3D binocular vision with objects floating in front of you.

The real value is: reduced cognitive load.

This shift in software priorities also changes what matters in hardware. Traditional AR places enormous emphasis on:

  • Wide fields of view
  • Immersive 3D graphics
  • High resolution
  • 3D SLAM (Simultaneous Localization and Mapping)
  • Sensor arrays
  • Multiple cameras

Once you integrate all this technology into a frame, what you often end up with is not ordinary looking glasses, but something more akin to goggles. AI glasses prioritize different requirements. The perfect AI glasses will not look like a headset. They will look like normal eyewear because the feature set is completely different. The technology is already there.

The Importance of Social Acceptability

One of the biggest lessons from previous AR attempts is that technology adoption is not only about specs and capability. It is about behavior. People already know what glasses should look like. It’s been codified through hundreds of years (the first eyeglasses appeared in Europe in the late 13th century, eventually evolving into today’s prescription eyewear ecosystem). Fashion trends change but the idea of what “normal” eyeglasses look like is ingrained in our psyche.

The challenge is not teaching people how to wear a new computer on their face. The challenge is making that computer feel natural. AI helps because it changes the role of the device. Instead of saying: “Look at this new digital world overlaid on the real one” the glasses quietly say: “I can help you with the world you are already in.”

But social acceptability cuts both ways. A normal-looking pair of glasses with a camera and an active microphone creates friction in certain situations. Bystanders can’t tell whether they’re being recorded, and “there’s a small LED for that” hasn’t been a satisfying answer so far. The backlash to Google Glass is a prime example (e.g. Glassholes). AI raises the stakes further: an assistant that’s always listening for context needs to actually be doing that, at least in some passive way, which is a real product and policy problem.

The term “Pervert Glasses” is gaining traction on the internet. This isn’t a flaw in AI glasses as a general category, it’s a consequence of specific choices around consent, data handling, and oversight, all of which are solvable. The industry will need clear guidelines such as on-device processing where possible, and transparent norms about what’s captured, sent off device and stored. There’s no magic formula here and this is one of the main risks for this category.

As an industry, we need to collectively apply the hard-earned lessons from previous failures.

The Race Is No Longer About Building a Better Display

For years, the AR industry competed to create the most impressive optical experience: Immersive 3D experiences, light field optics, crisp 8K resolution. Fitting that into a lightweight eyeglass frame remains the unsolved problem.

Now the market is moving in another direction. The first mass-market smart glasses will not be the ones with the most immersive AR. They will be the ones that best combine: AI, comfortable hardware, natural interaction, everyday usefulness and affordability (yes, that’s the next big challenge for the industry).

Even with the shift from AR to AI glasses, the display (more specifically, the waveguide) remains the single most expensive component. I’ve written a separate article on this.

That’s why the Meta Rayban Display costs $800. Premium sunglasses without any electronics already sell in the $200-$400 range. That’s the target to truly go mainstream rather than continue to be an early adopter gadget.

The Next Computing Platform Will Be Contextual

Every major computing platform changed the relationship between humans and technology. The mainframe brought computing to the workplace.

The PC brought computing to the desk. The smartphone brought computing to the pocket. Smart glasses bring computing to your face (the brain implant is probably the next logical step, but hopefully not for a while).

The next computing paradigm will not be created by adding more graphics to reality. It will be created by making technology understand reality and help us act on it. AI is the key enabler that allows smart glasses to actually be a compelling solution to a real world problem. It transforms smart glasses from a device that shows information into a device that understands the world around us. That is why AI, not AR, is the real “killer app” for mainstream smart glass adoption.

This does not mean AR is dead. In fact, AR may become the most powerful interface for the next generation of smart glasses with AI assistance. The difference is that AI creates the reason people will want to wear the glasses regularly in the first place.

In conclusion: The future of smart glasses will not start with seeing immersive 3D overlays. It will start with helping us be better, smarter and faster in our everyday lives


Why the Waveguide Is Blocking Mass-Market AR Glasses

by Kayvan Mirza • 7 min read

June 18, 2026

AR is at an inflection point. Smart glasses are starting to go mainstream: no longer a niche curiosity or a low volume vertical market solution looking for a problem. The killer app is here: AI. The shift from “immersive AR” to “wearable AI” is a wake-up call to the industry.

Consumer price points, scalability, and yield are now center stage. The optical engineering flex contest on immersive ultra-wide FOV, light field modulation, or 8K display resolution has given way to the harsh reality of cost economics.

Case in point: the Meta Ray-Ban Display has a modest 20° FOV in one eye (monocular). No light field, no 8K resolution, yet is still priced at $800. The non-display version, Ray-Ban Stories, sells for nearly half, and is consequently a runaway hit, with 7 million units sold in 2025. This disparity is not about marketing or price positioning, it reflects the cost reality of the optics, and in particular, one component most people have never heard of: the waveguide.

The waveguide is the major cost and supply bottleneck

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$800: Selling price of Meta Rayban display AR glasses

What a Waveguide Actually Does, and Why It Is So Expensive

A waveguide is the transparent lens-like element in AR glasses that takes an image from a tiny projector and redirects it into your eye while staying virtually invisible from the outside. Simple enough to design, but extremely complex to manufacture.

There are two dominant waveguide technologies in use today: diffractive and geometric (also called reflective)

Diffractive waveguides are the most common and used by Snap, Even Realities, TCL and a slew of others and are rumored to be used in the next gen. Meta Rayban Display.  There are quite a few suppliers (including Applied Materials and several Asian companies).  The architecture is based on nano-scale gratings that are either etched or nano-imprinted by lithography onto special high-refractive-index glass wafers.

Geometric or reflective waveguides (used in the current Meta Ray-Ban Display and manufactured by SCHOTT) are built from a sandwich of approximately 30 individual glass pieces: cut from a high-index glass wafer, coated, glued, and polished to zero-defect tolerances.

Both technologies share the same foundation: specialty glass wafers processed in cleanrooms at nanometre levels of precision.

The waveguide currently represents roughly 30% of the factory cost of AI glasses.

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The pain point: The glass waveguide.

The Glass Wafer Problem: A Hard Cost Floor

The substrate for AR waveguides is not ordinary glass. SCHOTT’s RealView® wafers, the industry benchmark, require refractive indices of 1.7 to 1.9, tolerances an order of magnitude tighter than standard optical glass, and cleanroom processing throughout. Due to these constraints, industry estimates put them in the €1,500–€3,000+ range per 300mm wafer, yielding approximately 20-25 waveguide dies per wafer

The arithmetic is unforgiving:

  • Glass wafer (300mm, high-RI): €1,500
  • Dies per wafer: ~20–25
  • Substrate cost per waveguide: €60–€75
  • Total waveguide cost at volume (after processing): €100–€200+
  • Consumer BOM target: sub-€20

The substrate alone, before any value-added processing, already exceeds the entire target BOM cost of the finished waveguide.

This is a structural problem. It cannot be solved by more volume or investment.

Silicon carbide wafers which have also been tried in the Meta Orion prototype are an order of magnitude more expensive since optical grade silicon carbide is an extremely rare commodity. In general, optical grade glass wafers with high purity are less readily available and much more expensive than the common silicon wafers used to make semiconductor integrated circuits.

Many people make the comparison to the semiconductor process. The argument is that waveguides are made in much the same way using wavers and semiconductor processes. This is a major fallacy. It’s true that the semiconductor industry has come a long way in reducing costs.  Moore’s law, Xray lithography and incremental process improvements have allowed a single wafer to yield hundreds or even thousands of IC chips. However, the same economics don’t apply to waveguides. There’s no Moore’s law in optics and a large wafer yields only a few dozen waveguide components.

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Semiconductor math doesn’t apply to waveguide manufacturing.

“There’s no Moore’s law in optics and a large wafer yields only a few dozen waveguide components.”

Three Showstoppers for Consumer AR

Strip away the technical debate on specs like MTF, color uniformity, eye-box, pupil swim, eye-glow and all the things optical engineers sweat over and three main issues block every glass-based waveguide from reaching consumer scale.

Cost. The wafer substrate floor alone blocks glass waveguides from reaching sub-€20 target prices. Assembly and processing costs on top make it worse.

Scalability. Cleanroom lithography and precision glass processing are optimized for low volumes and high margins. Consumer electronics demand millions of units per year at defect rates measured in parts per million. These two production philosophies are fundamentally incompatible.

Ophthalmic incompatibility. Glass and optical polymer have thermal expansion coefficients that differ by a factor of 3–10×. Bond them directly and you get delamination, stress birefringence, and image degradation.

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The real KPI’s for consumer adoption of AR glasses

Focus on the Ophthalmic Dimension

This is the design problem most waveguide makers still treat as an afterthought. The ophthalmic industry has spent 40+ years building a polymer-first supply chain: CR-39, polycarbonate, Trivex, injection-molded polymer lenses at commodity prices, with 15,000+ labs worldwide for prescription customization. It is the distribution engine that consumer AR must eventually plug into.

Glass waveguides cannot do this. Their CTE (coefficient of thermal expansion), their material family, and their manufacturing processes are fundamentally incompatible with the polymer-native ophthalmic supply chain.

The problem is further compounded because most glass waveguides require a “push-pull” lens pair: one converging, one diverging, used to set the virtual image at a comfortable fixed focal distance rather than at optical infinity. That is two additional optical elements on top of the waveguide, adding weight and thickness. When prescription correction is also needed, the two lenses must be precisely matched to the individual’s prescription, adding further complexity and making it nearly impossible to plug into the existing ophthalmic supply chain.

With 2.7 billion people worldwide requiring vision correction, any waveguide that cannot integrate natively with prescription lenses will remain a niche product.

A Different Approach: Injection Molded Polymer Reflective Waveguides

The question is whether there is an architecture that sidesteps all three constraints simultaneously: not one that incrementally improves on glass, but one that starts from a different manufacturing and material paradigm entirely.

A “monolithic” molded polymer reflective waveguide replaces the glass substrate and multi-piece assembly with two injection-molded polymer parts.

There are several companies claiming “polymer” waveguides, but the devil is in the details.

Monolithic means that its not a substrate in polymer (essentially an expensive polymer based wafer) that is then treated with a diffractive nano-imprint layer. It means the whole waveguide including the reflective arrays are injection molded in one step. Pellets go into the machine and a two piece waveguide comes out, ready to be coated and bonded together.

This is compelling, compared to the yield limiting ~30-piece glass assembly where even a single defect at any stage of fabrication can condemn the entire unit. Furthermore, the precision cutting sequences and complex assembly processes that make glass reflective technology extremely difficult to scale all but disappear with injection molding.

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30 glass pieces and highly complex process vs. 2 molded parts

The polymer used in this architecture is in the same material family as ophthalmic lenses: native CTE compatibility with prescription lenses, same coating and finishing technologies, and a manufacturing process (injection molding) that is geared for millions of units per year.

Furthermore, this architecture doesn’t require what’s called a “push-pull” lens (two optical elements in front and behind the waveguide) to focus the image at a finite distance which is the case today with the Meta Rayban Display.

Polymer injection molding produces parts for cents, not dollars. The waveguide cost per pair of glasses drops from ~€200 to ~€50 with a molded polymer approach, translating to an end-user price reduction from ~€800 to ~€450 for complete AI glasses. And contrary to the glass approach, the volume equation does apply here: the process is inherently scalable, with costs that can reach as low as €10 at very high volume.

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Nearly 2X cheaper means more mainstream adoption

Where the Industry Stands

This approach is not purely theoretical. ORA-Lens®, developed by Optinvent (Rennes, France), is the only known molded polymer 2D reflective waveguide. It has proven 50° FOV, efficiency up to 5,000 Nits/lm, ~4g weight, and image focus at 1.5m without a push-pull lens, all from two molded polymer parts. The technology is protected by 40 international patents and a proprietary manufacturing process.

The broader implication should be a wake-up call for the entire segment :

the AR industry will not reach consumer scale by optimizing glass waveguide processes or waiting for volumes to fix the cost problem.

It has to start with an inherently scalable solution: a manufacturing paradigm that is intrinsically compatible with high-volume, low-cost production and fully compatible with the 2.7 billion people who need their smart glasses to also correct their vision.

References:

  1. Optics.org: “SCHOTT ready to ramp higher-index glass for AR” — 25 waveguide dies per 300mm RealView® 1.9 wafer. optics.org
  2. SCHOTT RealView® : “The larger the wafer’s diameter, the more eye pieces can be applied per wafer, reducing cost in the waveguide production process.” schott.com
  3. Optinvent internal data: ORA-Lens® BOM and manufacturing cost
  4. Electro Optics: “Waveguides seek to welcome consumer AR” electrooptics.com

Trust Consent Data Privacy AI Glasses

AI Glasses Just Earned a New Nickname. It’s Not Flattering.

For over fifteen years, the smart glasses industry has been chasing a hard technical problem: how do you fit a compelling digital experience into a normal-looking pair of glasses. We’re finally nearing the goal: Cameras, microphones and an AI language model turn glasses into a quiet, always-available assistant, and that idea is getting real traction.

But the leading product in the industry is unfortunately getting a new nickname this year.

The internet is amplifying the nickname: “Pervert Glasses”.

That term didn’t come from a rival. It came from users, and it’s sticking for a reason.

How We Got Here: Ray-Ban Meta Glasses

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Reporting this year on Meta’s Ray-Ban line revealed two separate problems at once. The first was about what happens to footage after it’s recorded: outside data annotators reviewing training material reportedly saw people undressing, using the bathroom, and in other private moments, with automated face-blurring not always working.

The second was about what wearers do with the recording capability: reports of mostly male influencers using the glasses to film themselves approaching women without consent, turning the footage into content, and in some cases with alleged extortion attempts tied to the recordings.

See the articles in the sources section below for more on how this happened.

Neither of those failures has anything to do with waveguides, field of view, resolution or compute power. Both are about consent, data handling, and what the device allows a wearer to do to the people around them.

Meta is already doing damage control by banning Instagram users that are making creepy content.

This Instagram ban is a good first step but it doesn’t stop anyone from recording without consent and posting the content online on YouTube, TikTok or through other social media channels. It’s too little too late.

There are a few recent articles about this (see sources below).

Google / Samsung Galaxy Glasses

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Let’s see how the upcoming Google / Samsung glasses address this issue. These Galaxy Glasses are scheduled for release this August and were officially announced a few days ago at Galaxy Unpacked, Samsung’s annual event. Warby Parker and Gentle Monster are behind the frame design and they are made in partnership with Google. Samsung’s website announcement and other articles published recently gives us a few clues as to how they work (see sources below).

The approach here is more of a companion device that connects to the Samsung Galaxy smartphone and smartwatch ecosystem. Android XR is the OS and Gemini is the AI used here via the partnership with Google. Will that allow more on device processing? Is there a different approach to consent? The only mention in the article is “Clear controls and safeguards support responsible and secure use…” without going into much detail. Are these just empty promises?

Based on the referenced articles, we see a few key differences vs. Meta:

  • A physical privacy toggle, not just a light. Samsung ships a physical switch on the frame arm that can disable the camera by feel, a hardware-level control that Meta’s Ray-Ban glasses don’t have. Meta relies on the LED alone; Samsung adds a mechanical off-switch a wearer can trigger without touching a screen.
  • Two LEDs instead of one. Per Google’s Android XR design documentation, the spec calls for one LED facing the wearer and a second, outward-facing LED specifically meant to signal bystanders when recording is active, described as a direct hardware response to the privacy scrutiny the category is already facing.
  • Tamper detection. Samsung’s version disables picture and video capture if a user covers or blocks the LED, and separately stops recording automatically if the glasses are removed and are no longer being worn.

Those are steps in the right direction. However, we don’t yet know how the recorded data will be handled nor is there a clear consent mechanism for recording a conversation.

Soon we’ll know if the Google / Samsung Galaxy glasses get a crude nickname of their own.

This Isn’t New. It’s Just Bigger.

Google Glass earned its own backlash over a decade ago. “Glasshole” became shorthand for the same underlying issue: a camera on someone’s face, and no way for the person interacting with the wearer to know if they’re being recorded. The difference this time is scale. Google Glass sold in the low hundreds of thousands, mostly to early adopters and app developers. Meta has sold the Gen 1 and Gen 2 Ray-Ban Meta Glasses and the new Meta Ray-Ban Display Glasses at real consumer volume (7 million in 2025 and much more projected this year). The same unresolved problem, at 30 times the audience, produces a much bigger reaction.

The industry has solved the hardware problem: normal-looking glasses that people will actually wear. It has yet to solve the trust problem that comes with putting a camera on someone’s face.

This Is Still Fixable if the Category Wants to Survive

It’s tempting to read all of this as proof that camera-equipped smart glasses are simply a bad idea. I don’t think that’s the right conclusion, and I don’t think it’s the conclusion most of the people criticizing are reaching either.

The complaints aren’t about AI glasses as a concept. They’re about specific choices: no visible or non-hackable recording indicator, no meaningful way for a bystander to know or object, and a data pipeline that’s routing sensitive footage to human reviewers without the subject’s knowledge.

Those are product and policy decisions, not laws of physics or new technology that’s maturing.

That means they’re fixable, and the companies that do it first get a real advantage.

What Actually Needs to Change

A few concrete things would move the needle, and none of them require new hardware technology or billions of dollars:

  • On-device processing wherever possible, so raw footage of someone’s living room, bathroom, or private conversation never has to leave the device to be useful.
  • Clear, public rules about what gets sent off-device for AI training, who reviews it, and how long it’s kept, published in plain language rather than buried in a terms-of-service update.
  • A real way for bystanders to opt-in, since the person being recorded never agreed to anything.

Here’s a concrete example of an AI managed Opt-in: The wearer says, out loud, “Hey, can I record this conversation?” directed at the person in front of them. The AI doesn’t start recording on the request alone, it listens for an actual affirmative response from a different voice than the wearer’s, and only then does recording begin, with that exchange itself logged on the device as a timestamped consent record. No consent captured, no recording. This moves the safeguard from a passive indicator a bystander might not notice or trust, to an active exchange both people have to participate in before anything happens.

Face blurring can work alongside this as a second layer: Applied at the point of capture rather than after the fact on a server (which is what failed in the Meta example). The processing happens on the glasses themselves, in real time, before any footage leaves the device. This has its own limits worth mentioning though. On-device blurring in real time is a genuine engineering challenge on a low-power wearable device, not a policy switch.

Together, the two mechanisms cover different gaps. Voice-based consent protects the person the wearer is actually speaking to. On-device face blurring is a backstop for everyone else in frame. No mechanism is completely unbeatable, but both are concrete, buildable examples, and a lot harder to hack than an LED.

We should take a page out of how some companies handled smart doorbells, cameras or dashcams.

These categories faced similar questions years ago and mostly settled on policies like local storage, visible recording states, and clear retention policies. The industry should learn from this.

Time is of the essence

The clock on this matters more than most leadership teams seem to realize. These are not just growing pains for a new category. Meta and the handful of other companies shipping camera-equipped glasses can absorb a bad news cycle. They have other products, other revenue lines, and enough scale to ride out a backlash. The suppliers behind them can’t.

We as component makers, optics manufacturers, and the collective supply chain have spent years and real capital betting on this category, often on the strength of a single customer’s volume commitments.

If trust erodes badly enough that regulators step in, retailers pull the product, or the category simply gets stigmatized the way Google Glass did:

It’s the suppliers who take the disproportionate hit, not the platform companies that caused the problem.

We don’t control the product policies, the data pipeline, or the marketing choices that created the backlash, but we’re the ones the least equipped to absorb the fallout.

The leaders at the top of this stack need to treat trust as urgent not just because it’s the right thing to do, but because the entire supply chain underneath them is exposed to a problem it didn’t create and can’t fix on its own. It’s also a good economic decision to address it sooner than later:

Once trust is gone, it’s expensive to rebuild.

Where This Leaves the Category

I still believe AI is the reason people will wear glasses every day, not augmented reality. The ORA-1 and ORA-2 glasses we built at Optinvent years ago taught me that the value was never the flashiest overlay, it was giving the right person the right information at the right moment. AI is the killer app for this category to go mainstream.

But a killer app doesn’t survive if users are embarrassed to wear the device, or if bystanders feel uncomfortable around them. “Glasshole” was survivable because the category was small, mostly made up of early adopters.

“Pervert Glasses” is a warning shot at real scale, and it’s arriving just as the technology is finally starting to go mainstream.

The optics industry spent fifteen years solving how to make AI glasses look like normal eyewear. The next fifteen months will decide whether the industry can make people trust what’s happening behind the lens.

This problem is solvable. It has to be solved, now, not just apologized for after the fact when it’s too late.

Sources

  1. People Are Calling Meta Ray-Bans “Pervert Glasses”, Futurism
  2. Meta Ray-Bans are being called ‘Mark Zuckerberg’s Pervert Glasses’, MacDailyNews
  3. Meta’s Ray-Ban Smart Glasses Have Officially Earned the Public Nickname “Pervert Glasses” Amid a Massive Privacy Reckoning, Yahoo Tech
  4. From Glassholes to ‘pervert glasses’: Why smart eyewear keeps failing the privacy test, AdGuard
  5. Reframing smart glasses as ‘pervert glasses’, This Week in Security
  6. Instagram is now banning users who make creepy content with Meta glasses
  7. Meta Toes the Line on Smart Glasses Harassment With New Instagram Ban
  8. Instagram is now banning pickup artists and pranksters who use Meta glasses
  9. Samsung Brings Galaxy Ecosystem Into Everyday Eyewear
  10. Samsung Smart Glasses Specs Leak Reveals Battery and AI Limits
  11. Samsung Galaxy Glasses: Specs, Price, Release Date & Full Unpacked Reveal
AR glasses from several companies

15 Years Later We Have a Killer App for AR Glasses. It’s Not AR.

The future of smart glasses will not begin with virtual worlds. It will begin with making everyday life easier.

A real world example: Contextual Human Assistance

I think back to when we made the ORA-1 and ORA-2 smart glasses at Optinvent in the early days. We had no idea what they would be used for. We built them and put them out there to see what app developers would come up with. Sure, they weren’t as advanced as a HoloLens or a Magic Leap One, but they had pretty decent capability (display, android, GPS, wifi, Bluetooth, camera, microphone, audio, etc.).

Out of the many applications developers made, one theme repeatedly emerged: remote maintenance, remote assistance and training. A technician in the field would wear the glasses while an expert at a desk could see what the technician was seeing through the camera and would guide them through a repair or procedure. There were no elaborate AR overlays.

The value came from something much simpler: Giving the right person the right information at the right moment.

Now replace the remote assistant with AI and the implication becomes clear: Smart glasses become an always-available assistant that can see, understand, and guide the user in context.

As a veteran in the industry, I’ve seen this category evolve from personal screens to video glasses, to smart glasses, to AR glasses.

Now I think we need a rebrand: Wearable AI.

For more than a decade, the promise of smart glasses has been defined by augmented reality. The vision was compelling: digital information seamlessly overlaid onto the physical world. Immersive experiences with 3D virtual objects integrated and mapped to your surroundings.

The technology was revolutionary and ambitious. But other than a few niche applications, the consumer breakthrough never really happened. Smart glasses were a problem looking for a solution that remained constrained by a fundamental question:

What would compel people to actually start using them every day despite the constraints?

The answer may not be AR.

The emergence of powerful AI assistants has changed the equation. Instead of just adding digital content to the real world, smart glasses can now understand the world around you and help you interact with it.

The “killer app” for smart glasses may not be seeing more. It may be understanding more.

From Augmented Reality to Augmented Intelligence

The original vision for AR focused on augmenting the real world with additional digital information (hence augmented reality): blending the real and digital worlds. The next computing paradigm, sometimes referred to as “spatial computing”. Basically, a computer with a 3D display that you wear on your face.

Humans constantly process enormous amounts of visual information:

  • Recognizing faces
  • Reading signs
  • Remembering where objects were placed
  • Understanding conversations
  • Navigating unfamiliar environments

Much like the human brain, modern multimodal AI systems can combine vision, language, reasoning and instant search to interpret the environment around us. A pair of glasses with cameras, microphones and AI can become a personal assistant that sees what you see. Add a display (since vision is our primary sense) and it becomes the visual interface through which AI delivers contextual assistance.

The User Interface Problem With Traditional AR

Traditional AR has always faced a fundamental challenge: how do you interact with digital information seamlessly while still engaging with the real world?

Early AR experiences often required users to learn new interaction methods: gestures, controllers, menus, and other specialized interfaces. The user had to actively manage the technology: wear a device, open an application, choose an experience, and interact with digital overlays. AI changes this paradigm.

Instead of forcing users to adapt to the computer, the computer can adapt to the user.

Natural conversation, vision, and context become the interface. You simply ask, point, or interact normally, and the AI understands what you need.

Most successful consumer technologies do the opposite. They reduce effort and make the technology as seamless as possible. In other words, they reduce friction. The smartphone succeeded because it replaced dozens of separate devices with one tool in your pocket that you can interact with intuitively through a touchscreen. The smartwatch succeeded because it delivered information instantly without requiring you to reach for your phone.

AI glasses have the opportunity to be the next paradigm

A device that is present when needed, but invisible when not: Always on and hands free.

The reason smartphones became indispensable was not one killer feature. It was hundreds of small useful things throughout the day (GPS, messaging, taking pictures, listening to music, getting reminders, etc.).

AI glasses can take this even further. Now imagine the following:

  1. You meet someone at a conference and your glasses remind you where you met before. The context surfaces while you’re still shaking hands.
  2. You walk through a foreign city and your glasses translate signs automatically. No need to walk around like a tourist with your phone in your hand pointing the camera.
  3. You are cooking and your glasses guide you through a recipe without touching a screen. Your hands stay on the food, not on a phone.
  4. You attend a meeting and your glasses summarize key points afterward. It happens in the background, without you ever breaking eye contact.
  5. You see an object and simply ask what it is. No need to take out your phone to do a google search.

These are not traditional immersive AR scenarios. The value is not the display’s large field of view or immersive 3D binocular vision with objects floating in front of you.

The real value is: reduced cognitive load.

This shift in software priorities also changes what matters in hardware. Traditional AR places enormous emphasis on:

  • Wide fields of view
  • Immersive 3D graphics
  • High resolution
  • 3D SLAM (Simultaneous Localization and Mapping)
  • Sensor arrays
  • Multiple cameras

Once you integrate all this technology into a frame, what you often end up with is not ordinary looking glasses, but something more akin to goggles. AI glasses prioritize different requirements. The perfect AI glasses will not look like a headset. They will look like normal eyewear because the feature set is completely different. The technology is already there.

The Importance of Social Acceptability

One of the biggest lessons from previous AR attempts is that technology adoption is not only about specs and capability. It is about behavior. People already know what glasses should look like. It’s been codified through hundreds of years (the first eyeglasses appeared in Europe in the late 13th century, eventually evolving into today’s prescription eyewear ecosystem). Fashion trends change but the idea of what “normal” eyeglasses look like is ingrained in our psyche.

The challenge is not teaching people how to wear a new computer on their face. The challenge is making that computer feel natural. AI helps because it changes the role of the device. Instead of saying: “Look at this new digital world overlaid on the real one” the glasses quietly say: “I can help you with the world you are already in.”

But social acceptability cuts both ways. A normal-looking pair of glasses with a camera and an active microphone creates friction in certain situations. Bystanders can’t tell whether they’re being recorded, and “there’s a small LED for that” hasn’t been a satisfying answer so far. The backlash to Google Glass is a prime example (e.g. Glassholes). AI raises the stakes further: an assistant that’s always listening for context needs to actually be doing that, at least in some passive way, which is a real product and policy problem.

The term “Pervert Glasses” is gaining traction on the internet. This isn’t a flaw in AI glasses as a general category, it’s a consequence of specific choices around consent, data handling, and oversight, all of which are solvable. The industry will need clear guidelines such as on-device processing where possible, and transparent norms about what’s captured, sent off device and stored. There’s no magic formula here and this is one of the main risks for this category.

As an industry, we need to collectively apply the hard-earned lessons from previous failures.

The Race Is No Longer About Building a Better Display

For years, the AR industry competed to create the most impressive optical experience: Immersive 3D experiences, light field optics, crisp 8K resolution. Fitting that into a lightweight eyeglass frame remains the unsolved problem.

Now the market is moving in another direction. The first mass-market smart glasses will not be the ones with the most immersive AR. They will be the ones that best combine: AI, comfortable hardware, natural interaction, everyday usefulness and affordability (yes, that’s the next big challenge for the industry).

Even with the shift from AR to AI glasses, the display (more specifically, the waveguide) remains the single most expensive component. I’ve written a separate article on this.

That’s why the Meta Rayban Display costs $800. Premium sunglasses without any electronics already sell in the $200-$400 range. That’s the target to truly go mainstream rather than continue to be an early adopter gadget.

The Next Computing Platform Will Be Contextual

Every major computing platform changed the relationship between humans and technology. The mainframe brought computing to the workplace.

The PC brought computing to the desk. The smartphone brought computing to the pocket. Smart glasses bring computing to your face (the brain implant is probably the next logical step, but hopefully not for a while).

The next computing paradigm will not be created by adding more graphics to reality. It will be created by making technology understand reality and help us act on it. AI is the key enabler that allows smart glasses to actually be a compelling solution to a real world problem. It transforms smart glasses from a device that shows information into a device that understands the world around us. That is why AI, not AR, is the real “killer app” for mainstream smart glass adoption.

This does not mean AR is dead. In fact, AR may become the most powerful interface for the next generation of smart glasses with AI assistance. The difference is that AI creates the reason people will want to wear the glasses regularly in the first place.

In conclusion: The future of smart glasses will not start with seeing immersive 3D overlays. It will start with helping us be better, smarter and faster in our everyday lives.

ORA-Lens Picture

Why the Waveguide Is Blocking Mass-Market AR Glasses

AR is at an inflection point. Smart glasses are starting to go mainstream: no longer a niche curiosity or a low volume vertical market solution looking for a problem. The killer app is here: AI. The shift from “immersive AR” to “wearable AI” is a wake-up call to the industry.

Consumer price points, scalability, and yield are now center stage. The optical engineering flex contest on immersive ultra-wide FOV, light field modulation, or 8K display resolution has given way to the harsh reality of cost economics.

Case in point: the Meta Ray-Ban Display has a modest 20° FOV in one eye (monocular). No light field, no 8K resolution, yet is still priced at $800. The non-display version, Ray-Ban Stories, sells for nearly half, and is consequently a runaway hit, with 7 million units sold in 2025. This disparity is not about marketing or price positioning, it reflects the cost reality of the optics, and in particular, one component most people have never heard of: the waveguide.

$800: Selling price of Meta Rayban display AR glasses.  Too expensive for the mass market.

What a Waveguide Actually Does, and Why It Is So Expensive

A waveguide is the transparent lens-like element in AR glasses that takes an image from a tiny projector and redirects it into your eye while staying virtually invisible from the outside. Simple enough to design, but extremely complex to manufacture.

Diffractive waveguides are the most common and used by Snap, Even Realities, TCL and a slew of others and are rumored to be used in the next gen. Meta Rayban Display. There are quite a few suppliers (including Applied Materials and several Asian companies). The architecture is based on nano-scale gratings that are either etched or nano-imprinted by lithography onto special high-refractive-index glass wafers.

Glass Geometric or reflective waveguides (used in the current Meta Ray-Ban Display and manufactured by SCHOTT) are built from a sandwich of approximately 30 individual glass pieces: cut from a high-index glass wafer, coated, glued, and polished to zero-defect tolerances.

The pain point: 30% of AR glasses factory cost comes from the glass waveguide

The Glass Wafer Problem: A Hard Cost Floor

The substrate for AR waveguides is not ordinary glass. SCHOTT’s RealView® wafers, the industry benchmark, require refractive indices of 1.7 to 1.9, tolerances an order of magnitude tighter than standard optical glass, and cleanroom processing throughout. Due to these constraints, industry estimates put them in the €1,500–€3,000+ range per 300mm wafer, yielding approximately 20-25 waveguide dies per wafer

The arithmetic is unforgiving:

  • Glass wafer (300mm, high-RI): €1,500
  • Dies per wafer: ~20–25
  • Substrate cost per waveguide: €60–€75
  • Total waveguide cost at volume (after processing): €100–€200+
  • Consumer BOM target: sub-€20

The substrate alone, before any value-added processing, already exceeds the entire target BOM cost of the finished waveguide.

Silicon carbide wafers which have also been tried in the Meta Orion prototype are an order of magnitude more expensive since optical grade silicon carbide is an extremely rare commodity. In general, optical grade glass wafers with high purity are less readily available and much more expensive than the common silicon wafers used to make semiconductor integrated circuits.

Many people make the comparison to the semiconductor process. The argument is that waveguides are made in much the same way using wavers and semiconductor processes. This is a major fallacy. It’s true that the semiconductor industry has come a long way in reducing costs. Moore’s law, Xray lithography and incremental process improvements have allowed a single wafer to yield hundreds or even thousands of IC chips. However, the same economics don’t apply to waveguides. There’s no Moore’s law in optics and a large wafer yields only a few dozen waveguide components.

Semiconductor math doesn’t apply to waveguide manufacturing.

Three Showstoppers for Consumer AR

Strip away the technical debate on specs like MTF, color uniformity, eye-box, pupil swim, eye-glow and all the things optical engineers sweat over and three main issues block every glass-based waveguide from reaching consumer scale.

  • Cost. The wafer substrate floor alone blocks glass waveguides from reaching sub-€20 target prices. Assembly and processing costs on top make it worse.
  • Scalability. Cleanroom lithography and precision glass processing are optimized for low volumes and high margins. Consumer electronics demand millions of units per year at defect rates measured in parts per million. These two production philosophies are fundamentally incompatible.
  • Ophthalmic incompatibility. Glass and optical polymer have thermal expansion coefficients that differ by a factor of 3–10×. Bond them directly and you get delamination, stress birefringence, and image degradation.

The real KPI’s for consumer adoption of AR glasses

Focus on the Ophthalmic Dimension

This is the design problem most waveguide makers still treat as an afterthought. The ophthalmic industry has spent 40+ years building a polymer-first supply chain: CR-39, polycarbonate, Trivex, injection-molded polymer lenses at commodity prices, with 15,000+ labs worldwide for prescription customization. It is the distribution engine that consumer AR must eventually plug into.

Glass waveguides cannot do this. Their CTE (coefficient of thermal expansion), their material family, and their manufacturing processes are fundamentally incompatible with the polymer-native ophthalmic supply chain.

The problem is further compounded because most glass waveguides require a “push-pull” lens pair: one converging, one diverging, used to set the virtual image at a comfortable fixed focal distance rather than at optical infinity. That is two additional optical elements on top of the waveguide, adding weight and thickness. When prescription correction is also needed, the two lenses must be precisely matched to the individual’s prescription, adding further complexity and making it nearly impossible to plug into the existing ophthalmic supply chain.

A Different Approach: Injection Molded Polymer Reflective Waveguides

The question is whether there is an architecture that sidesteps all three constraints simultaneously: not one that incrementally improves on glass, but one that starts from a different manufacturing and material paradigm entirely.

A “monolithic” molded polymer reflective waveguide replaces the glass substrate and multi-piece assembly with two injection-molded polymer parts.

Monolithic waveguides don’t rely on a substrate in polymer (essentially an expensive polymer based wafer) that is then treated with a diffractive nano-imprint layer, similar to how glass waveguides are made and therefore suffer the same yield and cost issues.

Monolithic means the whole waveguide including the reflective arrays are injection molded in one step. Pellets go into the machine and a two piece waveguide comes out, ready to be coated and bonded together.

This is compelling, compared to the yield limiting ~30-piece glass assembly where even a single defect at any stage of fabrication can condemn the entire unit. Furthermore, the precision cutting sequences and complex assembly processes that make glass reflective technology extremely difficult to scale all but disappear with injection molding.


30 glass pieces and highly complex process vs. 2 molded parts

The polymer used in this architecture is in the same material family as ophthalmic lenses: native CTE compatibility with prescription lenses, same coating and finishing technologies, and a manufacturing process (injection molding) that is geared for millions of units per year.

Furthermore, this architecture doesn’t require what’s called a “push-pull” lens (two optical elements in front and behind the waveguide) to focus the image at a finite distance which is the case today with the Meta Rayban Display.

And contrary to the glass approach, the volume equation does apply here: the process is inherently scalable, with costs that can reach as low as €10 at very high volume.


Nearly 2X cheaper AI glasses means more mainstream adoption

Where the Industry Stands

This approach is not purely theoretical. ORA-Lens®, developed by Optinvent (Rennes, France), is the only known molded polymer 2D reflective waveguide. It has proven 50° FOV, efficiency up to 5,000 Nits/lm, ~4g weight, and image focus at 1.5m without a push-pull lens, all from two molded polymer parts. The technology is protected by 40 international patents and a proprietary manufacturing process.

the AR industry will not reach consumer scale by optimizing glass waveguide processes or waiting for volumes to fix the cost problem.

It has to start with an inherently scalable solution: a manufacturing paradigm that is intrinsically compatible with high-volume, low-cost production and fully compatible with the 2.7 billion people who need their smart glasses to also correct their vision.

Kayvan Mirza is Co-founder and President of Optinvent SAS and a member of the EuroXR Advisory Committee. www.optinvent.com

References

Optics.org: “SCHOTT ready to ramp higher-index glass for AR” — 25 waveguide dies per 300mm RealView® 1.9 wafer. optics.org
SCHOTT RealView® : “The larger the wafer’s diameter, the more eye pieces can be applied per wafer, reducing cost in the waveguide production process.” schott.com
Optinvent internal data: ORA-Lens® BOM and manufacturing cost
Electro Optics: “Waveguides seek to welcome consumer AR” electrooptics.com

Waveguide Combiners for AR Glasses

Description of various AR display technologies:

Various techniques have existed for some time for AR displays. Most of these techniques can be summarized into two main families: “Free Space Curved Mirror” based, and “Waveguide” or “Lightguide” based technologies. The curved mirror-based techniques use a semi-reflective curved reflector or a flat mirror placed in front of the eye with an off-axis optical projection system placed above the eye [1].  These techniques use what is known as a classical “bird bath” optical architecture and suffer from a large display module size since they do not use the pupil expansion technique. Generally, this type of architecture reduces the clearance for the user’s visual field (peripheral or lateral vision) since most of the bulk is located above or to the side of the smart glass frame. If curved free form reflectors are used, this technique suffers from a high amount of image distortion due to freeform non-telecentric optics.  Typically, this distortion needs to be corrected optically by using other elements in the optical path or electronically by the imager adding cost and/or reducing image resolution.  Moreover, certain implementations have a small “eye motion box” which is the equivalent of looking through a keyhole to see the image.  This is uncomfortable for the use and requires mechanical adjustment, further adding to complexity.  The major issue comes from the form factor which is not appealing for a consumer product (see figure 1 below).

Fig 1:  Two curved mirror display based smart glasses (ODG on left and NReal on right).

The second family is a simple combiner technique and the third is the so called “light-guide” or “waveguide” combiner-based techniques.  This architecture reduces the cumbersome display optics and electronics in the smart glasses and in the user’s line of sight.  Using a waveguide, the physical display and electronics can be moved to the side (near the user’s temples) to create more clearance and a fully unobstructed view of the world can be achieved, therefore enabling a more comfortable user experience and the possibilities of true augmented reality.  The use of waveguides implies  pupil expansion at the entry pupil of the display engine which reduces the footprint of the optics and lends itself to more ergonomically designed smart glasses. Various waveguide techniques have existed for some time for see-through AR displays.  These techniques include diffraction/holographic optics, polarized optics, and reflective optics.

Simple Reflective Mirror Combiner:

The reflective technologies have the advantage of using reflective optical components without diffraction or polarization states.  They do not suffer from the color non-uniformity issues since they use semi reflective mirrors therefore reflecting white light without any degradation. The possibility to use a molded plastic substrate for the light guide is also a key advantage of this technique.  This allows for high volume manufacturing at low cost and is inherently safer than glass.  As with the other combiner technologies, an optical collimator magnifies the image generated by a micro display and injects it into the light guide.  Through the TIR principle (total internal reflection), the light travels through the light guide and is extracted using a semi reflective mirrored structure using traditional coatings found throughout the optics industry.  This will allow the components to be made using traditional coating techniques, therefore reducing cost.  Consequently, any type of micro display can be used in this system since there is no polarization required (LCD, LCOS, OLED, DLP, MicroLED).  These reflective systems also tend to be more efficient in power consumption because there is no light loss due to polarization or grating/holographic effects.  The approach taken by both Epson and Google uses a single reflector embedded into the light guide (although Google implementation does not use TIR).  A reflective waveguide is used by Epson in their Moverio product while Google Glass uses a “light pipe” (no TIR technique is used). The problem with this approach is that the size of the reflector is directly proportional the FOV (Field of View) and eye motion box dimension, therefore the light guide becomes quite thick.  In both the Google and Epson cases, the light guide thickness is around 1cm as seen in the figure below. In Google’s case, there is also the additional problem that the light crosses the semi reflective mirror, bounces off a curved surface, and then is again reflected off the mirror towards the eye.  This causes additional light losses and high eye-glow.

Finally, we should mention that a thick light guide would hinder AR applications since it would introduce a high level of distortion for the see-through vision. That is why the Google Glass display is located in the upper right-hand corner of the user’s vision.

Fig. 5:  Left, Epson Moverio.  Right, Google Glass.

Waveguide Combiner Based Approaches:

Surface Relief Grating Diffractive Waveguide:

Diffraction of the image rays is performed by deep slanted surface gratings to in-couple collimated light entering the waveguide at a particular angle, another layer expands the pupil with light traveling through the waveguide using the principle of total internal reflection or “TIR”, and finally, the light is extracted to the eye with another set of slanted gratings [2].

This technique was invented initially by Nokia and then licensed to Vuzix.  It is also the technology used in the Hololens since Nokia was acquired by Microsoft.  Quite a few start-ups are also working on perfecting this technique such as WaveOptics in the UK and Dispelix in Finland.  Dispelix claims to introduce another diffraction level on top of the device to reduce the rainbow effect that is visible for all these types of technologies. The manufacturability remains to be proven on a large scale.

Fig. 2:  From right to left:  The Vuzix Blade, Microsoft Hololens, Dispelix waveguide and WaveOptics waveguide

The diffractive waveguide technique can achieve an attractive form factor for the AR display. A small entrance pupil is possible with this technique, therefore limiting the size of the display engine (collimation optics) and reducing the form factor of the AR glasses.  The light guide can be made reasonably thin and therefore can be fashioned into a normal looking lens shape for AR glasses. Furthermore, the technique has excellent see-through characteristics allowing an unobstructed view through the wave guide.  However, the diffraction grating technique presents some key intrinsic challenges. The first is producing the deep and slanted Nano-metric grating structures at low cost.  The technique for producing these deep slanted structures is not something that is commonplace today in traditional optical component manufacturing.  Therefore, the technique remains costly.  The second issue with this technique is that it produces color non-uniformity artefacts in the image.  Since light is in-coupled and out-coupled at a certain angle when it hits the diffraction structure, it creates a “rainbow effect” due to the variation of spectral reflectivity versus the incident angle within the image.  This means that the various reflected wavelengths do not have the same intensity when they encounter the diffraction pattern at an angle.  The diffractive technique therefore works best with monochrome based systems but that is a big limitation for the consumer space where full color is a must.  The third aspect is that this technology is intrinsically limited in field of view (FOV).  It is difficult to achieve large FOV displays (large virtual screens) using this technique due to the variation of spectral reflectivity vs. angle.  Recent advance in the availability of high index glass substrates along with certain pupil expansion techniques allows larger FOV, but to the detriment of color non-uniformity.  The higher the incidence angle, the higher the color non-uniformity.  If the FOV is increased beyond 20°, the color non-uniformity becomes very noticeable since the human eye is extremely sensitive to color non-uniformity variations.  The diffractive technique also suffers from high “eye glow” (residual light coming out of the light guide).  One cannot see the pupils of the wearer when the display is active, and this adds to the “cyborg” effect.  Another issue with this technique is power consumption.  The intrinsic losses related to the diffractive technique make it one of the least power efficient in comparison to other waveguide technologies.  This in turn will lead to reduced battery life for the smart glass device.  This is a key limitation since smart glasses need to be equipped with small batteries when compared to smart phones.  Last but certainly not least, these waveguides can only be made using glass substrates. This is an obvious safety concern when it comes to a consumer product and a likely showstopper.

Volume Phase Holographic Waveguide: 

The holographic technique is quite close to the diffraction grating technique described above with the exception that a holographic element is used to diffract the light [3].  Holograms work by reflecting certain wavelengths of light.  In this way, the incident light is reflected at a certain angle in regard to the hologram.  Holograms are intrinsically limited when used in a waveguide since the reflected light loses intensity with angular variation.  Only limited angles are possible in order not to lose too much light and to keep good image uniformity.  Therefore, this technique is intrinsically limited in FOV.  This technique is also plagued by color issues known as the “rainbow effect”.  Holographic elements reflect only one wavelength of light so for full color, three holograms are necessary; one that reflects Red, Green, and Blue respectively.  This not only adds cost but since the three holograms need to be “sandwiched” and aligned together, each wavelength of the light is slightly diffracted by the other color hologram adding color “cross-talk” in the image.  Therefore, the eye sees some color non-uniformity or color bleeding when viewing the virtual image.  Some of this color non-uniformity can be corrected electronically but there are limits to this as the human eye is extremely sensitive to this phenomenon.  This technique is used by Sony and Konica-Minolta as shown in figure 3 below. It should be mentioned that variations of this technique have emerged recently from some start-up companies like Trulife Optics, UK. Trulife is working on a new holographic material to increase the index variation necessary for a color display. However, the industrialization of this new material on a large scale is yet to be proven.  Akonia Optics (acquired by Apple) is another company that has been working on volume phase holographic waveguide techniques.

As with diffractive waveguides, holographic waveguides suffer many of the same issues such as color uniformity artefacts [4], the use of glass, and lack of power efficiency.  When it comes to a consumer product, these are constraints that will not allow large scale adoption.

Fig. 3:  Right, TrueLife Optics waveguide combiner.  Left, Sony AR display module.

Glass Reflective Mirror Array Combiner Light Guide:

The glass reflective waveguide technique is used by Lumus.  This technique uses the TIR principle and an array of polarized reflectors to expand the pupil and extract the light towards the eye pupil [5].  This technology does not suffer from the small FOV issues and the eye motion box can be quite large.  Furthermore, it has excellent see-through performance and does not suffer from the power efficiency issues unlike the holographic and diffractive techniques.  Therefore, it has some inherent advantages when compared to other combiner technologies.  However, this technique has several major drawbacks.  The polarized coatings are multilayer coatings of 25-30 layers each and must be deposited on glass as plastic is not compatible with this process.  With this technique, the “rainbow effect” of color non-uniformity also exists due to the polarization states.  Each reflector needs to have a different number of coatings ranging from 25 to 30 layers for the virtual image to be uniform. These reflectors are precisely glued together with extremely tight tolerances on parallelism, cut at an angle (again, with an extremely high level of parallelism), and polished in order to make the waveguide.    As an example, the latest waveguide from Lumus called the “Maximus” uses a first set of reflectors that expands the pupil and a second set to extract the light.  The result is a thin light guide with a relatively small entrance pupil making it possible to have a small display engine.  This goes in the right direction from an esthetics standpoint to get close to an eyeglass form factor.  However, approximately thirty different pieces of wafer glass are needed to make a single combiner.  This process is not geared towards high volume as there are potential manufacturing yield issues all along the process.

Fig. 4:  The Lumus Maximus combiner and AR Glass demonstrator

Monolithic Plastic Reflective Mirror Array Combiner Light Guide:

Optinvent’s is the only company offering a monolithic plastic reflective mirror array light guide. This technique is fundamentally a reflective combiner technology but uses a novel optical architecture and fabrication technique that differentiates it from all the others.  Optinvent uses a monolithic surface mirror array structure made up of several reflecting structures which uses the TIR principle and makes it possible to have a thinner light guide while maintaining a large eye motion box and large FOV.  This surface mirror array allows Optinvent to mould a monolithic light guide (out of one piece of plastic) which is then coated with a semi reflective coating.  A “cover plate” is glued to this piece of plastic to protect the structure and to assure the optical see-through function.  This cover plate component assures the see-through function by compensating the prismatic effect when the eye pupil focuses on the outside through the structure of the light guide.  This  architecture has all the advantages of reflective waveguide techniques without any disadvantages (virtually no eye-glow and colour issues, high efficiency, moulded plastic substrate, large eye box, and large FOV).  Moreover, it has the additional benefits of a thin waveguide made from one monolithic piece of plastic therefore improving the form factor and further reducing cost.  The main challenge of this technology is to mould the light guide and its surface structure precisely enough to meet the right compromise betweenperformance and cost.

Optinvent is working on its next generation combiner which has a small entrance pupil (4mm), uses a pupil expansion structure and an outcoupling mirror array to achieve a large FOV with a 2mm overall thickness.  It is made of two pieces of moulded plastic which are coated and glued together.  This will allow high volume manufacturing at an extremely low cost.  Virtually any lens shape can be achieved with this technique allowing very flexible smart glass industrial designs.  This approach is the only viable technique for a consumer product. It does not suffer from any of the issues faced by the other technologies.

Fig. 6:  Optinvent’s next generation “Clear-Vu” optical combiner architecture and a rendering of the light guide.

References:

[1]: Hoshi et all, “Off axis Optical system consisting of aspherical surfaces without rotational symmetry” In Proc. Of SPIE volume 2653.

[2]: T. Levola, “Steroscopic Near to Eye Display using a Single Microdisplay” SID 07 Digest, pp. 1158-1159.

[3]: H. Mukawa. K. Akutsu, I. Matsumura, S. Nakano, T. Yoshida, M. Kuwahara, K. Aiki, M. Ogawa, “A Full Color Eyewear Display using Holographic Planar Waveguides’  SID 08 Digest, pp. 89-92.

[4]: B.Kress SPIE Press, 2020. Optical Architecture For Augmented-, Virtual-, And Mixed Reality Headsets.

[5]: PCT 2006 013565 A1, Lumus patent.

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TERMINET

NexT GEneRation SMart INterconnectEd IoT

The vision of TERMINET is to provide a novel next generation reference architecture based on cutting-edge technologies such as SDN, multiple-access edge computing, and virtualisation for next generation IoT, while introducing new, intelligent IoT devices for low-latency, market-oriented use cases.

Optinvent is proud to be a partner of the Terminet EU Horizon 2020 project.  For more information, please go to our R&D projects page or to the Terminet homepage:  https://terminet-h2020.eu/

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ORA-EYE Remote Maintenance Solution Released

Optinvent releases its ORA-EYE solution for hands free remote maintenance!

Optinvent now offers a complete solution for Remote Maintenance, Remote Diagnostics, Remote Guidance, and Remote Training professional use cases.

Remote Assistance is the the act of performing a task whereby a technician wearing an ORA-2 can communicate with an expert in another location “remotely” and hands free.

Information is exchanged through the ORA-2 which is equipped with a camera, see through display, sound, and a microphone..

The expert can guide the technician through complex tasks via a “see what I see” analogy.  This is similar to video conferencing except that the expert sees “through the eyes” of the technician instead of just seeing each other.

The technician wearing the smart device equipped with a camera transmits the video feed wirelessly wia WiFi through the network and gets instructions from the expert via voice and the display.  This obviously saves time and travel since the the technician and expert can be at different locations across the globe.

Remote Assistance can greatly improve the reliability and speed of maintenance operations and are an effective means of training technical staff to carry out complex tasks.

Please inquire about terms and pricing for a packaged solution of  ORA-EYE including ORA-2 smart glasses, software, and support for your environment:  sales@optinvent.com

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The SMARTsurg video is here!

SMARTsurg

Here’s a video providing an overview of the SMARTsurg project:

Optinvent is one of the consortium partners in the SMARTsurg H2020 projet that addresses robot assisted surgery with the use of our smart glasses.

Robot-assisted minimally invasive surgery (RAMIS) offers many advantages when compared to traditional MIS, including improved vision, precision and dexterity. While the popularity of RAMIS is steadily increasing, the potential for improving patient outcomes and penetrating into many procedures is not fully realised, largely because of serious limitations in the current instrumentation, control and feedback to the surgeon. Specifically, restricted access, lack of force feedback, and use of rigid tools in confined spaces filled with organs pose challenges to full adoption.

The SMARTsurg project aims to develop novel technology to overcome barriers to expansion of RAMIS to more procedures, focusing on real-world surgical scenarios of urology, vascular surgery, and soft tissue orthopaedic surgery.

The main vision of the SMARTsurg project is to enable complex minimally invasive surgical operations by developing a novel robotic platform for assisting the surgeon in such tasks.

You may find further information about the SMARTsurg project in the 2nd issue of the newsletter.

Important news and steps about SMARTsurg will be communicated through our newsletters, but also through social media, like Twitter and LinkedIn.

 

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Optinvent Finalist in IOT/WT Innovation World Cup

TOP WEARABLE INNOVATORS WE WILL TALK ABOUT IN 2018

Munich, 21st of December  This year`s IOT/WT Innovation World Cup® 2017/18 was an extraordinary edition, with more than 900 contestants worldwide registering to the competition and submitting their ground-breaking projects. Convinced especially by their innovativeness, technological feasibility, market readiness and strategic approaches, our panel of judges had the difficult task of selecting the top wearable finalists of the IOT/WT Innovation World Cup® 2017/18 in four categories (lifestyle, sports & fitness, healthcare and industrial).These 33 techpreneurs will become the rising stars of wearable technologies and we are looking forward to showcasing their innovative talent at the official pitch and award ceremony to be held in Munich on January 30th at the 12th WT |Wearable Technologies Conference 2018 EUROPE, THE global meeting point for the entire wearables ecosystem. There the wearable winners of the IOT/WT Innovation World Cup® 2017/18 will be announced in front of a large audience of industry and innovation experts coming from all around the globe to the leading event for wearable and connected devices.

The 33 nominated finalists will present their solutions at the Innovation Wildfire sessions during the WT | Wearable Technologies Conference 2018 EUROPE.

The 33 finalists across four categories and 3 special prizes of partners EBV Elektronik, AIQ Smart Clothing, and Geeny by Telefónica NEXT are (in alphabetical order!):

Lifestyle:

  • HUG Gesture Control technology by HUG Innovations (India)
  • Kiddoo by Kiddoo Smartwatch for kids (Hong Kong)
  • ORA-X by Optinvent (France)
  • SimyBall by SimyLife Gamification (Austria)
  • The World’s First Hearable by Bragi (Germany)

Sports & Fitness:

  • K-FORCE by KINVENT BIOMECANIQUE (France)
  • Lumafit by Lumafit (Ireland)
  • Providing amateur athletes with affordable GPS technology by Sports Performance Tracking(Australia)
  • SUPA by SUPA (United States)
  • TRACKTICS football performance device by Tracktics (Germany)

Healthcare:

  • Breaking the Traditional Model of ECG Monitoring by HealthWatch Technologies (Israel)
  • iBreve by iBreve (Spain)
  • TracPatch by Consensus Orthopedics (United States)
  • ViShruti by Ayata Intelligence (India)
  • Wearable and Treatable by WAT Medical Enterprise Ltd. (Canada)

Industrial:

  • Global Environmental Monitoring Network by MagnaSCI SRL (Romania)
  • IO, the first smart & connected industry 4.0 safety shoes by Intellinium (France)
  • TABS by TrackNet (United States)
  • TomTrack by Tomcoms (France)
  • WORKERBASE by Workerbase (Germany)

Smart Clothing Challenge powered by AiQ Smart Clothing:

  • CISM – CardioID Smart Monitoring by CardioID Technologies (Portugal)
  • HeartIn fit by HEARTIN INC. (United States)
  • SUPA by SUPA (United States)

EBV Elektronik’s IOT HERO finalists:

  • Hawa Dawa by Hawa Dawa (Germany)
  • MyClose, the first motorbike lock that calls you on your smartphone! By MYCLOSE (Italy)
  • Smart Lamp by Luke Roberts GmbH (Austria)
  • StethoMe™ – Home Stethoscope. A smart way to keep your child’s health in check by com Sp. z o. o. (Poland)
  • TipCrop Oasis by IoT Stars (United Kingdom)

The winner of the EBV IOT Hero 2018 will be awarded a cash prize of 10,000 Euro.

Geeny Connected Living Challenge by Telefónica NEXT:

  • Al Bicchiere by beexlab srl (Italy)
  • BrighTap by BrighTap/Bwareit (Israel)
  • Neurotech Fashion Project by 4-D Sp z.o.o (Poland)
  • Smart Lamp by Luke Roberts GmbH (Austria)
  • TipCrop Oasis by IoT Stars (United Kingdom)

 

Be sure to join us on January 30th at IOT/WT Innovation World Cup® 2017/18 pitch and award ceremony at the WT | Wearable Technologies Conference 2018 EUROPE, where our wearable and special prizes’ finalists will present their solutions live on stage and the winners will be awarded!!

For further information on the ceremony, please visit http://www.innovationworldcup.com/event/iot-wt-innovation-world-cup-pitch-award-ceremony-2018-munich/

SMARTsurg-logo

1st issue of the SMARTsurg newsletter is here!

SMARTsurg Newsletter #1

Optinvent is one of the consortium partners in the SMARTsurg H2020 projet that addresses robot assisted surgery with the use of our smart glasses.

Robot-assisted minimally invasive surgery (RAMIS) offers many advantages when compared to traditional MIS, including improved vision, precision and dexterity. While the popularity of RAMIS is steadily increasing, the potential for improving patient outcomes and penetrating into many procedures is not fully realised, largely because of serious limitations in the current instrumentation, control and feedback to the surgeon. Specifically, restricted access, lack of force feedback, and use of rigid tools in confined spaces filled with organs pose challenges to full adoption.

The SMARTsurg project aims to develop novel technology to overcome barriers to expansion of RAMIS to more procedures, focusing on real-world surgical scenarios of urology, vascular surgery, and soft tissue orthopaedic surgery.

The main vision of the SMARTsurg project is to enable complex minimally invasive surgical operations by developing a novel robotic platform for assisting the surgeon in such tasks.

You may find further information about the SMARTsurg project in the 1st issue of our newsletter.

Important news and steps about SMARTsurg will be communicated through our newsletters, but also through social media, like Twitter and LinkedIn.

We thank you for subscribing to our newsletter and we hope you will enjoy reading it.

The SMARTsurg Team

 

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Optinvent CEO, Kayvan Mirza receives “CEO of the Year” Award

Kayvan Mirza, Optinvent’s CEO was recognized as Technology CEO of the Year by Corporate Vision Magazine who wrote a great article about Optinvent’s products, and vision, including the ORA-X.  Here’s the article:

CV Magazine Sept- 1709CV04

Here’s a link to the September Issue of CV Magazine (the article appears on page 22-23):  http://www.corp-vis.com/

 

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Crunchfish and Optinvent enter new partnership for touchless gesture control in smartglasses

Click to See More:   Crunchfish and Optinvent enter new partnership for touchless gesture control in smartglasses_with photo

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Our Partner NxtBase Innovates in Logistics with ORA-2

Here’s a link to the article on Potsdam TV:

http://www.potsdam.tv/mediathek/28792/Nxtbase_Technologies.html

Nxtbase Technologies Innovative IT company In Berlin / Brandenburg there are eleven thousand companies in the creative industry. Sales last more than 37 billion euros. If you want to be successful, you have to come up with something new. A company dedicated to innovation, Nxtbase Technologies. (translated from German)

For more info about NxtBase:  https://nxtbase.de/

 

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Our Partner NxtBase Innovates in Logistics with ORA-2

Here’s a link to the article on Potsdam TV:

http://www.potsdam.tv/mediathek/28792/Nxtbase_Technologies.html

Nxtbase Technologies Innovative IT company In Berlin / Brandenburg there are eleven thousand companies in the creative industry. Sales last more than 37 billion euros. If you want to be successful, you have to come up with something new. A company dedicated to innovation, Nxtbase Technologies. (translated from German)

For more info about NxtBase:  https://nxtbase.de/

 

IDC

Optinvent named as IDC Innovator

International Data Corporation (IDC) has just released an IDC Innovators report recognizing five innovative hands-free augmented reality (AR) head mounted display (HMD) vendors with revenue under $100 million.

The five vendors named as IDC Innovators are DAQRI, Meta, ODG, Optinvent, and Vuzix.

Here’s what was said about Optinvent:

Optinvent’s head-mounted displays cater to specific industry verticals for greater hands-free productivity, such as manufacturing and logistics.

Read the entire press release here:  http://www.idc.com/getdoc.jsp?containerId=prUS42818117

 

We’re Hiring! Job Posting for Optical Engineer

Optinvent is seeking an Optical Engineer to strength its current product development team.

Job description:

  • Optical Engineer with strong experience in optical design for imagery system (sequential and Non-sequential ray tracing).
  • The candidate will integrate a young and dynamic development team.
  • The Candidate will report to the Technical Manager.
  • The Contract type is CDD or CDI with trial period

Location : Rennes, France with some overseas travel

Experience :

  • 1-5 years experience in R&D & successful industrial product development is requested.
  • Strong experience in Optical simulation software (Code V, Zemax, etc.) for design, tolerancing and Merit function optimization.
  • Experience with Microdisplays is appreciated.
  • Experience in molded optical plastic components is a plus.

Salary and Benefits : To be discussed depending on experience

Availability :  The Job is open now

Please send CV to:  contact@optinvent.com with the subject SW Engineer Job Opening